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Jedi Academy turned 20 this year! We celebrated in a ton of different ways: mod contest, server event, podcast, etc. Thank you to all who have been a part of this game for the last two decades. Check out the anniversary content!

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This community is dedicated to the games Star Wars: Jedi Outcast (2002) and Jedi Academy (2003). We host over 3,000 mods created by passionate fans around the world, and thousands of threads of people showcasing their works in progress and asking for assistance. From mods to art to troubleshooting help, we probably have it. If we don't, request or contribute!

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This game turned 20 years old this year, and it is still one of the greatest Star Wars games of all time. If you're new or returning from a long hiatus, here are the basics of getting started with Star Wars Jedi Knight Jedi Academy in 2023.

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All Console Commands & Cheats


Nikomaru14

This tutorial lists many commonly known and used commands and cheats for Jedi Academy and Outcast. This will be split into most commonly used commands and cheats in singleplayer and multiplayer of Jedi Academy.

Many of these will work between Jedi Outcast and Academy but definitely not all. The best experience to use NPC spawning and playing as characters is Academy.
Many of the ones listed in single player will work in multiple but many are different.

TABLE OF CONTENTS

 

Single player commands and cheats

Most common

To enter these commands, you must first open the console with they key combination SHIFT + ~
In OpenJK and anything based off of it like EternalJK, you can simple use the ~ key.

Enable dismemberment (SP and MP)

Set a custom resolution

Binding keys to commands

helpusobi 1 - this enables cheats while you're already in a map; needed for most commands on this top list

god - player can't die (invincibility)

undying - gives player 999 health

notarget - player can't be seen (invisibility)

noclip - allows player to move through walls or anything and go anywhere (useful for debugging or moving across a large map quickly)

iknowkungfu - enables melee mode fighting with combos; try doing ATTACK + ALT ATTACK and a direction key like W or S to do different combos

cvarlist - shows an entire list of cvars available (command variables like ones in this list)

cmdlist - shows an entire list of commands available (though they won't include command extensions like "screenshot silent"

dir - show a directory's contents in the assets; useful for finding a skin name (example: dir models/players/cultist)

disconnect - exits the game to the menu

quit - closes the entire game

Player and NPCs

g_spskill 0-4 - changes difficulty, 0 is Padawan

playerteam - changes your team so that you are against certain NPC's (options: player, enemy, neutral, free)

playertint R G B - replace R G B with numbers between 0-255 for red, green, blue for models that support RGB color tinting.

playermodel - change your character into an NPC; see list below for options; this will not apply to cutscenes however, use this guide to do that

npc spawn - spawn specific NPC from the list below (same list as playermodel)
 

Spoiler

Use the command like playermodel kyle or npc spawn luke
Some of these might not work properly but can be fun to mess with. Ones listed with an asterisk* may crash your game.

alora

alora_dual

assassin_droid

bartender

bespin_cop

bespincop

bespincop2

boba_fett (can't die, but has jetpack)

chewie

chiss

cultist

cultist/brown

cultist_destroyer (this character will suck in all surrounding force energy and self-destruct)

cultist_drain

cultist_grip

cultist_lightning

cultist_saber

cultist_saber_all_throw2

cultist_saber_all2

cultist_saber_med_throw2

cultist_saber_med2

cultist_saber_stong2

cultist_saber_strong_throw2

cultist_saber_throw2

cultist_saber2

cultistcommando

desann

DKothos

elder

elder2

galak

galak_mech (broken in Jedi Academy)

glider (broken in Jedi Academy)

gonk

gran

gran2

granboxer

granshooter

hazardtrooper

hazardtrooperconcussion

hazardtrooperofficer

howler

human_merc (will get on closest vehicle)

human_merc/key_carrier

human_merc/racto

human_merc_bow

human_merc_cnc

human_merc_flc

human_merc_key

human_merc_rep

impcommander

imperial

imperial/commander

imperial/officer

imperial_worker

imperialsaboteur

impofficer

impworker

interrogator

jan

jan

jawa

jawa

jawa_armed (will cause an error; no jawa gun)

jedi

jedi/j2

jedi/master

jedi_hf1

jedi_hf2

jedi_hm1

jedi_hm2

jedi_kdm1

jedi_kdm2

jedi_random

jedi_rm1

jedi_rm2

jedi_tf1

jedi_tf2

jedi_zf1

jedi_zf2

jedi2

jedif

jedimaster

jeditrainer

kyle

kyle_boss

lando

lannik_racto

luke

mark1

mark2

merc

merchant

minemonster

monmothma

morgan

morgankatarn

mouse

mutant_rancor (can't die)

noghri

player

prisoner

prisoner

prisoner/elder

prisoner/elder2

prisoner/merchant

prisoner2

probe

protocol

protocol_imp

r2d2

r2d2_imp

r5d2_imp

r5d2_npc

ragnos

rancor

rax

RaxJoris

rebel

rebel2

rebelpilot

reborn

reborn/boss

reborn_dual

reborn_dual2

reborn_new

reborn_new2

reborn_staff

reborn_staff2

reborn_twin/boss

rebornacrobat

rebornboss

rebornchiss

rebornfencer

rebornforceuser

RebornMaster

RebornMasterDual

RebornMasterStaff

rebornrodian

reborntrandoshan

rebornweequay

reelo

remote

remote_sp

rockettrooper

RocketTrooper_ver1

rockettrooper2

RocketTrooper2Officer *

rocks

rodian

rodian/sp

Rodian2

rosh

rosh_dark

rosh_penin

rosh_penin_noforce

roshpenin

saber_droid

saber_droid_training

saboteur

saboteurcommando

saboteurpistol

saboteursniper

sand_creature

sand_creature_fast

seeker

sentry

shadowtrooper

ShadowTrooper2

snowtrooper

stcommander

stofficer

stofficeralt

stormpilot

stormtrooper

stormtrooper

stormtrooper/officer

StormTrooper2

swamptrooper

SwampTrooper2

tavion

tavion_new

tavion_new/possessed

Tavion_scepter

Tavion_sith_sword

trandoshan

trandoshan/sp

tusken

tuskenraider

tuskensniper

ugnaught

Ugnaught2

VKothos

wampa

weequay

weequay/sp

Weequay2

Weequay3

Weequay4

npc kill - kills an NPC that you named. Use all to kill all NPCs on a map; type a name when spawning like: npc spawn kyle KyleKatarn; then you can kill just him by doing npc kill KyleKatarn

sabercolor - changes your lightsaber color for the specified saber, either 1 or 2; colors are: red, orange, yellow, green, blue, and purple. If you want a double-bladed saber to be two different colors, type, sabercolor 1 color color

saber - sets your lightsaber to a specified hilt listed below. Type a second saber to have two: saber kyle luke
 

Spoiler

Lightsaber options

single_1 - Arbiter
single_2 - Retaliator
single_3 - Consul
single_4 - Adept
single_5 - Praetor
single_6 - Sentinel
single_7 - Adjudicator
single_8 - Defender
single_9 - Firebrand

dual_1 - Guardian
dual_2 - Avenger
dual_3 - Vindicator
dual_4 - Champion
dual_5 - Vanguisher

kyle - Kyle's lightsaber.
kyle_boss - used for Kyle in the dark side ending; has some bonus stats
luke - Luke Skywalker's green lightsaber

desann: - Desann's lightsaber (villain from JK2) - larger than normal sabers
rebornmaster - Desann's lightsaber but normal sized

reborn - a Reborn's red saber
tavion - Tavion's lightsaber, but is just a Reborn's saber with 0 differences
jedi - Reborn's saber but random non-red color
training - Reborn saber but yellow and slightly shorter
droid - Reborn saber but yellow

none - invisible; when you return to your saber; you should have a single red saber (better to do weapon 0, default bound to the = key, to put all weapons away)

sith_sword - Marka Ragno's Force-embued sword that Tavion pulls out of the scepter; has tons of knockback

devmap - sends you to a specified map with cheats enabled (required for MP); see list below

map - sends you to a specified map; see list below

Spoiler

academy1
academy2
academy3
academy4
academy5
academy6
hoth2
hoth3
kor1
kor2
mp/ctf1
mp/ctf2
mp/ctf3
mp/ctf4
mp/ctf5
mp/duel1
mp/duel2
mp/duel3
mp/duel4
mp/duel5
mp/duel6
mp/duel7
mp/duel8
mp/duel9
mp/duel10
mp/ffa1
mp/ffa2
mp/ffa3
mp/ffa4
mp/ffa5
mp/siege_desert
mp/siege_hoth
mp/siege_korriban
t1_danger
t1_fatal
t1_inter
t1_rail
t1_sour
t1_surprise
t2_dpred
t2_rancor
t2_rogue
t2_trip
t2_wedge
t3_bounty
t3_byss
t3_hevil
t3_rift
t3_stamp
taspir1
taspir2
vjun1
vjun2
vjun3
yavin1
yavin1b
yavin2

Force and weapons

setforceall 1-4 - sets your Force power level to specified number (setforceall 3 maxes out everything, some powers have hidden 4th levels like mind trick) - in base JKA this will cause a bug that gets your saber style stuck, OpenJK fixes that - you can set power manually to avoid it with the below commands

setsaberthrow 0-3 - sets your lightsaber throwing level

setsaberoffense 0-7 - sets your lightsaber offense level

setsaberdefense 0-3 - sets your lightsaber defense level

addsaberstyle SS_STYLE - adds a specified saber stance, options below

SS_FAST
SS_MEDIUM
SS_STRONG
SS_DESANN
SS_TAVION
SS_DUAL
SS_STAFF

setforcejump 0-3 - sets your Force jump height

setforceheal 0-3 - sets your Force healing level

setforcepush 0-3 - sets your Force push power

setforcepull 0-3 - sets your Force pulling power

setforcespeed 0-3 - sets your Force speed level

setforcegrip 0-3 - sets your Force grip power

setforcelightning 0-3 - sets your Force lightning level

setmindtrick 0-4 - sets your Jedi mind trick level (4 allows you to control NPC's for a brief period of time by using mind trick)

setforceprotect 0-3 - sets your Force protection level

setforcedrain 0-3 - sets your Force draining power

setforceabsorb 0-3 - sets your Force absorbing power

setforcerage 0-3 - sets your Force rage power

setsaberall 1-7 - gives you all saber styles

addsaberstyle - adds specified lightsaber style (options: fast, medium, strong, desann, tavion, dual, and staff)

give - gives specified items to the player (example: give all) (see list)

spawn - spawn specified item from list below
 

Spoiler

all - gives full armor, items, health, force power, and weapons, all of the ones below

ammo - gives max ammo

weaponnum 0-17 - gives you a  weapon based on that number. in multiplayer, type "give weaponnum 18" to unlock "birdie mode"

armor - gives you full shields

health - gives you full health

inventory - gives you all the inventory (mostly helpful for Outcast)

force - gives you full Force

 

weapon_noghri_stick (can freeze game when used)

weapon_tusken_rifle (may change crosshair)

weapon_scepter (hold alternate attack to fire rapid fire disruptor rifle shots)

weapon_tusken_staff (may also change crosshair)

weapon_rocket_launcher

weapon_blaster

weapon_repeater

weapon_bowcaster

weapon_thermal

weapon_det_pack

weapon_disruptor

weapon_saber

weapon_melee (type "give ammo" to use)

weapon_demp2

weapon_flechette

weapon_concussion_rifle

weapon_briar_pistol

weapon_trip_mine

weapon_stun_baton

 

ammo_rockets

ammo_blaster

ammo_powercell

ammo_tripmine

ammo_metallic_bolts

ammo_thermal

ammo_force (spawns a forcegem, a forcegem will give you 25% more force power, but only untill that 25% is all used up.)

 

item_bacta (heals 25% of your health)

item_big_bacta

item_medpack_instant

item_shield_lrg_instant

item_shield_sm_instant

item_seeker

item_binoculars (type in "zoom" to use)

item_datapad

item_battery (use to keep the binoculars running)

item_goodie_key

item_security_key

Multiplayer Only:

item_cloak

item_seeker

item_shield

item_sentry_gun

item_binoculars

 

Camera and visual

screenshot - takes a screenshot and saves it in GameData/base/screenshots folder

screenshot silent - takes a screenshot without displaying the command in the top left or the console (best for when bound to a key)

screenshot_tga - takes a higher quality screenshot in basejka; still compatible with the silent variable

screenshot_png - takes a higher quality screenshot in OpenJK only, same as the TGA one but in a more universal image format; still compatible with the silent variable

pano - takes screenshots in a full circle (panorama); use a number to name the prefix of your shots. Simply use 1 to keep it simple. If you take multiple in one session, use different numbers for each.

panonumshots 1-50+ - Sets the number of camera shots for the "pano 1" code, the more the shots, the more you see. Note that you cannot do anything when the "pano 1" code is active. You can do an infinite number of shots, but 50 is a full 360.

cg_draw2d 0-1 - enable or disable the HUD and crosshair and all other 2D elements from the screen (good for screenshots)

cg_drawHUD 0-1 - enable or disable the HUD only (crosshair and other items still show)

cg_fov 1-999 - changes the FOV (Field of View); recommended set to 90 or above

cg_thirdpersoncameradamp 0 - cinematic mode; camera changes only when you disappear from sight. 

cg_thirdpersonrange - Changes the camera distance in third person view. 

cg_thirdpersonangle - move the camera around the player; set to 180 to show from the front

cg_thirdpersonvertoffset - moves the camera vertically, set to -10 for a lower set camera

cg_thirdpersonhorizoffset - moves the camera horizontally

cam_disable - exits the currently playing cutscene, letting you move around while it's still going

cam_enable - enters the currently playing cutscene if you disabled it, otherwise will just enable the nearest camera until disabled

g_speed 0-999 - changes only the player's speed

timescale .001-9999 - changes the speed of the entire game

g_gravity 0-9999 - changes the gravity in the game; obviously 0 is zero-gravity like space

g_corpseremovaltime 0-99999 - sets the time it takes for dead bodies to disappear; 0 is never

g_subtitles 0-2 - enables subtitles, 0 is off, 1 is all subtitles, 2 is cutscenes only

g_knockback - increases knockback of NPCs and player on hit, 1000 is default

r_dynamicglow 1 - enables a more realistic glow for lightsabers; usually found in the menu, sometimes it doesn't show

r_dynamicglowintensity - changes the intensity of the saber glow

r_dynamicglowwidth - changes the width of the saber glow; requires vid_restart

r_we - change the weather to one in the list below

Spoiler

clear
freeze
zone <mins> <maxs>
wind
constantwind <velocity>
gustingwind
windzone <mins> <maxs> <velocity>
lightrain
rain
acidrain
heavyrain
snow
spacedust
sand
fog
heavyrainfog
light_fog
outsideshake
outsidepain

Multiplayer commands and cheats

Enabling various recommended settings

Private Chat (Whisper)

Saving and restoring binds and configurations

Using color in your name and chats

VSTRs and their uses


name - changes your name
set name - allows for more characters in your name
say - puts whatever comes after in the chat from you (say Hello world!)
say_team - same as above but for just your team (red, blue, or spectator)
tell - also known as "whisper" - allows you to chat with a specific person privately (any admins logged into rcon can see too); use serverstatus to see player's ID number and use the number (tell 1 Hello)
serverstatus - see all players and rulesets on the server
condump - dumps the whole console into a text file in your base folder (useful for long chats you want to save)
writeconfig - writes your current configuration and binds to a text with a specified name (writeconfig myconfig); can be made manually with Notepad with renamed .txt to .cfg file extension if you want to only have a couple commands in one like a name and model change
exec - loads the saved config you specified above (exec myconfig)
cg_hudfiles 1 - sets your HUD to show in simple numbers, which can be helpful in duels and competitions; default is 0
cg_hudcolors 1 - sets the above HUD to show colors according to saber style and force amount
cg_drawcrosshair 1-9 - sets a different crosshair; there are also negative number ones
cg_crosshairsize - changes the size of the crosshair; set the above to 3 and the size to 4 and you'll have a small minimal crosshair instead of the bulky default one
model - change your player to another character. The list in the SP section can be used, but not all will work the same. These are directly related to .skin files in model folders; press TAB to make your changes apply on your end
char_color_red 0-255 -  set number for red for models that support RGB color tinting. (Hint: for black, set all 3 of these to 40)
char_color_green 0-255 -  set number for green for models that support RGB color tinting. (Hint: for black, set all 3 of these to 40)
char_color_blue 0-255 -  set number for blue for models that support RGB color tinting. (Hint: for black, set all 3 of these to 40)
saber1 - change your lightsaber after respawning (use kill if needed right away); use list in SP section
saber2 - same as above but for dual wielding
color1 - change your lightsaber color; use color2 for the second saber

Spoiler

0 - red
1 - orange
2 - yellow
3 - green
4 - blue
5 - purple

EternalJK exclusive
6 - thick red
7 - unstable red
8 - plasma red
9 - phaser red
10 - disturbed red
11 - pure black

Ping and FPS commands
cg_logometer 0-1 - shows a graphical representation of your lag on the HUD; some mods like EternalJK have 2 and 3 modes to show ping and others
rate - use 25000 as optimal setting for modern average internet; use lower than 25000 if you have bad net
snaps - set to 40; most servers use sv_fps 30 and snaps needs to be 30 or higher to take full advantage of this
cl_timenudge - compensates for lag and will make your ping feel lower at the expense of choppy enemies. Values are always in the negatives, with 0 (off) being the default. Experiment with this setting depending on your ping/connection. -20 is a good setting for a 60-70 ping, -30 for 100 ping, etc. If the enemies are too choppy for you, keep this at 0.
cl_maxpackets - generally you'll want this at 100; if you're struggling for a decent ping, you might want to try 30 - 50
com_maxfps - Set to 120 for optimal play; this caps your framerate; strange physics algorithm in the q3 engine makes it so your characters will have the best possible movement/gravity at a constant 120fps; strafe jumps, for example, go the longest and highest when fps is capped at this magic number. The default value is 85.
cg_drawfps 1 - displays your FPS in the top right in real time
r_fastsky 1 - only use this if you need some more FPS or just want a black sky
cg_drawtimer 1 - show the amount of time the map has been running

 

Emotes

meditate
gloat
flourish
bow
taunt

Demos

record - records a demo (not a video); use with name of demo file you want (record example)
g_synchronousclients 1 - must be set to 1 to record demos
stoprecord - stops recording the demo; play demos in the main menu

RCON & Host Commands

A full guide to RCON commands

Enabling dismemberment

You can change a lot of the g_ commands found in this list when logged in as RCON on your own server. Cheats may need to be enabled for some commands however. To enable cheats in multiplayer, you have to use rcon devmap [map name] or use a mod that allows cheats to be enabled via command.


Sources to check out:

Original list of all commands and cheats

FPS/ping guide from TJA

Edited by Circa
Added RGB tinting commands for SP and MP

Tuutelis and DarthValeria like this

User Feedback

Recommended Comments

Dude you're a genious!

 

But I have a few questions.

I've got few cheats enabled permanently.

 

This is how my autoexec.cfg file looks like:

 

helpusobi 1

seta r_customwidth 1600
seta r_customheight 900
seta r_mode -1
seta g_subtitles 1
seta g_sabermorerealistic 2
seta g_dismemberment 3
seta g_dismemberprobabilities 40
seta broadsword 1
G_saberpickuppabledroppedsabers 1
dropsaber

 

I've got few mods as well:

 

Better graphics mode (created by God knows who, I stripped it....sort of.....droid do not bleed);

compiled with BG mode is Julianos reborn textures and something like that.....

 

Overall, game looks better.....for me atleast.

 

 

 

My question is next:

 

Is there any chance to enable PERMANENTLY (when I turn on game without bringing up console) Tavion and Desann lightsaber style?

I don't know which one is the BLUE one SINGLE HANDED....that style is depicted in KOTF if anybody remebers when playing with Kenobi from Ep3.

 

That blue one is better than the default one.

Or permanently REPLACE default saber style through console or mode.

 

 

And is there a code or mode (permanent ofcourse) to increase JEDI FORCE.....from 100 to 200.....for example?

Ok Jaden is "the chosen one" (built lightsaber all alone)......he should have (my opinion) stronger force than Rosh for example.

 

 

Reason behind PERMANENT cheat enabled is next: I can easily drop or pickup lightsaber anytime ingame.

I'm using F5 key to drop and "R" to pick saber.

 

Saber is realistic enough to cut hands, heads.....not to touch anybody and he is dead (that is stupid).

I can see subtitles all the time (in cutscenes) and while playing.

Link to comment

I tried your multiplayer weapon commands they dont even work

 

All cheats have to be run after going to a map via the command devmap. /devmap mapname

 

Once you are in the map in dev mode, you can use most cheats listed.

Link to comment

I'm replaying Outcast singleplayer and just "having fun" with slowmotion and increasing my speed.

 

I only wish there was a console command to reduce that "slide" that your character ALWAYS does after moving in ANY direction.

 

It messes up my super-awesome slowmotion headshots :(

Link to comment

Nice guide, you might want to add a few more:

 

cg_fpls 1 - switches the view to first person, when vielding lightsabers
cg_deferplayers 0 - autorefreshes the players when they change their skins, so that you do not need to hit the scores button
cg_DrawVehLeadIndicator 1/0 - enables/disables the small aim helper lead indicator drawn when you are flying the fighters. By default its texture is missing, but it is added my many major maps (such as fsf)
DarthValeria likes this
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Saw this guide on the referecned website (https://jkhub.org/misc/FPS_ping_guide.html). Wanted to add here. For safekeeping. Some commands do overlap with the comments above, some not.

Guide copy of Team Image's guide, made by MJZ.
 

FPS Commands
/cg_drawfps 1 - Enter this before starting.

r_OverBrightBits "0" - This command defines the brightness level of the map. The higher the number, the brighter the map becomes (0 being the lowest possible value). For some reason this command eats up a shit load of frames. I had it set to 16 and when I tried changing it to 0, I gained about 20-30 fps (on an AMD XP 1600+ / GeForce 3 Ti200 combo). So if you need the fps boost, set this to 0. Your game will appear extremely dark at first, but don't worry, you can brighten it up again with r_intensity and r_gamma which are explained next.

r_intensity "1.8" - This command increases the brightness of texture colors. With a low r_OverBrightBits, you may have to boost this to around 2 (default is 1). Keep experimenting until you find a brightness level you are comfortable with.

r_gamma "2" - This is the master command that adjusts the brightness level of everything in the entire game. All splash screens and menus, along with the actual game play is affected. The default value is 1, but you should usually make this higher, depending on the brightness of your monitor (and to compensate for a low r_OverBrightBits setting). Try 1.4, 1.6, 1.8, 2 etc until you find a good setting. When setting r_OverBrightBits to 0, you'll have to juggle around between r_intensity and r_gamma until you find something you are comfortable with.

r_vertexLight "1" - This is the command to enable vertex lightning. It removes many of the special effects and makes the map look somewhat dull. You should experience a decent fps boost with vertex lighting enabled.

r_picmip "3" - This is the texture detail command found in Setup / Video. The higher the number, the less detail you will have. 5 is a good value, because it blurs out the textures so you can see your enemies clearer, but if that's too much for you, try 3 or 4. The command defaults to 1 and can go up to 16. If you have simple items enabled (explained next), you'll want to set picmip to 3. Anything higher and some items become blurred beyond recognition.

cg_simpleItems "1" - This command makes the items on the map "simple" by changing them into 2d icons from 3d models. Set this to 1 to gain fps. If your r_picmip setting is above 3, some of the items will appear blurry with simpleitems enabled.

com_maxfps "120" - This caps your frames (can be seen with cg_drawFPS 1) at 120 fps. A strange physics algorithm in the q3 engine makes it so your characters will have the best possible movement/gravity at a constant 120 fps. Strafe jumps, for example, go the longest and highest when fps is capped at this magic number. The default value is 85.

r_displayRefresh "120" - Sets the display refresh rate of your monitor. You'll have to find out what refresh rates your monitor supports for each resolution, and use the highest refresh rate you can. Many monitors use 120 for 640x480 resolution, which works out perfectly with a com_maxfps setting of 120. The default setting is 0.

r_subdivisions "80" - The higher number, the less curves there will be in the map, with values ranging from 0-80. If you need fps try 80. If you can spare some, stick with default 4 or 20.

r_texturebits "16"

r_colorbits "16"

r_depthbits "16" - Makes the color depth of the game 16 bits. Change these values to 32 for a smoother picture. If you need the fps, stick with 16.

r_lodbias "2" - This is the Geometric detail setting found in Setup/Video. Keep it at 0 if you don't like square models. 1 is default and 2 is the lowest quality (more fps).

r_fastsky "1" - When set to 1, This command disables the sky, giving you better fps.

r_textureMode "GL_LINEAR_MIPMAP_NEAREST" - Uses Bilinear filtering which will give you better fps.

r_mode "3" - Sets your resolution to 640x480, a suggested setting if you need the fps. 4 = 800x600, 5 = 1024x768, 2 = 400x300 etc.

cg_shadows "0" - Shadows underneath the models take up FPS and they will look ugly anyway with a picmip of 3-5.

com_hunkmegs "128" - This is the command that tells the game how much RAM to reserve. It should generally be about 1/2 or 1/3 of your total ram. The default is 56.

cg_drawcrosshair "-6" - This command will select your crosshair, -6 being a red dot. The dot doesn't work on all maps and will appear as a grey box sometimes. To select the crosshairs, you can choose from 1 through 9, or even experiment with some random negative values.

cg_crosshairsize "8" - The size of the crosshair. I use 8 with the red dot... default is 24.

cg_fov "97" - This is the command for your field of vision. The default setting is 80. Higher values will give you a larger perspective of your surroundings. You can go all the way up to 300 or something in q3, but 97 is the max in jk2/ja for reasons unknown.

cg_marks "0" - Disable splash damage/projectile marks on walls (can save fps). This can be set in Setup/More Video. This well known q3 command doesn't seem to work in ja.. god knows why. I set it to 0 yet the marks still show up.

cg_gibs "0" - "Gibs" refers to the body parts and blood that splash all over when someone explodes (in q3). Gibing someone takes up fps and clouds up the view. I'm not exactly sure what special effects this command applies to in jk2/ja (since there are no bloody explosions), but the command is present, so set it to 0.

cg_noprojectiletrail "1" - Disables rocket smoke trails. Smoke trails eat up valuable fps and can be an annoyance.

cg_thirdperson "1" - Setting this to 0 will put your perspective in 1st person.

cg_drawGun "0" - Clears the gun drawings on the screen (can only be noticed in 1st person). This setting allows for a small fps boost. Some people like to see the guns, others find them distracting. It's up to you.

cg_hudfiles "1" - The default is 0 which will display a graphical mana and health hud. I highly recommend switching this setting to 1 for a simple text hud. It takes up less space on the screen and is easier to read.

cg_drawTimer "1" - The timer is displayed in the upper-right corner of the screen. Enable it, you need to be able to see the elapsed time in the game.

cg_drawAttacker "0" - Disables the 2d picture of the person who's shooting you from popping up. Some people like to leave this option on 1 but I find it to be distracting.
The following commands will disable screen bobbing when you move, which can be a detriment to your aim/be distracting. Set ‘em all to 0 for a smooth ride (can only be noticed in 1st person).

g_bobup "0"

cg_bobpitch "0" cg_bobroll "0"

cg_runroll "0"

cg_runpitch "0"

cg_forcemodel "1" - This command will change all players' skins in the game to the current model you're using. Along with making it easier on the game's memory, this will give a nice fps boost to a slow computer.

model "reelo" - This is the command to change your model. You can choose any model you want by their name. Reelo is the fat ass guy so he may seem easier to see/hit.

cg_drawteamoverlay "1" - Tells your teammates' health in the upper-right color of the screen. Use values of 2 or 3 to change its position.

cg_autoswitch "0" - I've noticed some people keep auto weapon switch on. They are newbies.

sensitivity "8" - This can be adjusted from Setup/Controls/Mouse. Sensitivity really depends on your mouse. The higher it is, the less smooth your mouse will move across the screen. Try any value from 3-15 and see what's comfortable for you. You basically want to get your mouse moving as smooth as possible on screen but still be able to look up and down and spin around with ease. If you want to improve your aim, I suggest getting used to a lower sense. Low as in if you move your mouse from one side of the mouse pad to the other, you shouldn't spin any further than 360 degrees.

cl_mouseaccel "0" - 0 (off) being the default setting, mouse accel speeds up the mouse the faster you move it. Accel comes in handy when you have a low mouse sensitivity. Instead of moving your mouse half way across the pad to turn around, you'll be able to just flick it really fast. The mouse will speed up upon the fast input and you'll turn instantly. It may take a while to get used to the feel of accel, but many people swear by it (including me.. I use 0.4). If you want to experiment, try starting with a value of 0.2 and work your way up.

cg_aurashell "1" - This defaults to 1 but make sure you don't turn it off (like I did before) or force seeing won't work. Wall hackers pay no attention to this.

cg_speedtrail "0" - Setting this handy command to 0 disables the annoying speed trails that appear when force_speed is enabled. Along with a small fps increase, I find it a lot easier to speed with the trails turned off. It almost seems less lagged.

cg_repeaterorb "1" - This setting changes the repeater projectile into a shinny sphere.

cg_drawRadar "0" - Set this to 0 to clear the useless/distracting radar which is on by default.

s_volume "0.1" - Sound effects volume level found in Setup/Sound. Alter from 0 to 1.

r_dynamicglow "0" - Setting this to 1 creates a fancy glowing lightsaber effect at the cost of fps. Keep it at 0 to save frames. Thanks for this addition goes to ihp|Clarity.

cg_rendertotexturefx "0" - Setting this command to 0 takes off the faggoty "bubble effect" that appears with force push/pull. Some users (cards) have this set to 0 by default for some reason, but if you see the effect and want it gone, here is your fix. The fps boost is small, but the stupid effect gets annoying after a while, especially in push/pull newbie infested servers.

s_musicvolume "0" - Music volume level found in Setup/Sound. Set this to 0 for obvious reasons.

PING COMMANDS

rate "25000" - Optimal setting for a high speed internet connection. Use 3000 if you're on dial up. If your high speed connect sucks, you might want to experiment with values lower than 25000.
snaps "40" - Any server admin who knows what he/she is doing will set the sv_fps to 30 for a smoother ride. You'll need to set your snaps to 30 or higher to take full advantage of this. The default snaps/sv_fps settings is 20. If you play with 20 snaps on an optimized server with 30 sv_fps, your ping will be much higher (possibly 20-30ms higher) than it would be if your snaps setting is equal to or greater than 30. Go with 40 just be safe.

cl_timenudge "0" - This command compensates for lag and will make your ping feel lower at the expense of choppy enemies. Values are always in the negatives, with 0 (off) being the default. Experiment with this setting depending on your ping/connection. -20 is a good setting for a 60-70 ping, -30 for 100 ping, etc. If the enemies are too choppy for you, keep this at 0.

cl_maxpackets "100" - If you have a low ping go with 100. If you're struggling for a decent ping, you might want to try 30 - 50.

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