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Blender Unweighted Vertex


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I suggest to weight the model in wireframe because You can see exactly through whole model. It is very possible that it is inside the head or there is some lost vertex and doubles needs to be removed. 
Less common issue is that You named vertex group (name of the bone) in the options wrong.

EDIT: Ok... Emm... Wait what?

Edited by Langerd
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I suggest to weight the model in wireframe because You can see exactly through whole model. It is very possible that it is inside the head or there is some lost vertex and doubles needs to be removed. 

Less common issue is that You named vertex group (name of the bone) in the options wrong.

 

EDIT: Ok... Emm... Wait what?

 

I hoped that i can atleast rig parts of a model, oh well.

 

giphy.gif

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