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Animevents - weird issue


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Posted

I made the model with own skeleton and animations. I also created the animevents file with this line:
 

 
UPPEREVENTS
{
BOTH_DEATH1 AEV_EFFECT 1 explosions/droidexplosion1.efx *body_sent 0
}

Model has this tag and .. the effect plays inside the player for some weird reason.
Posted

Well, I just looked at the animevents for the ATST and this is what I found:

 

 

LOWEREVENTS
{
    BOTH_RUN1START AEV_SOUND 1 sound/chars/atst/fs_atst_0%d.wav 1 4 0
    BOTH_RUN1START AEV_SOUND 8 sound/chars/atst/fs_atst_0%d.wav 1 4 0
    BOTH_RUN1START AEV_SOUND 14 sound/chars/atst/fs_atst_0%d.wav 1 4 0
    BOTH_RUN1 AEV_SOUND 3 sound/chars/atst/fs_atst_0%d.wav 1 4 0
    BOTH_RUN1 AEV_SOUND 22 sound/chars/atst/fs_atst_0%d.wav 1 4 0
    BOTH_RUNBACK1 AEV_SOUND 3 sound/chars/atst/fs_atst_0%d.wav 1 4 0
    BOTH_RUNBACK1 AEV_SOUND 22 sound/chars/atst/fs_atst_0%d.wav 1 4 0
    BOTH_TURN_LEFT1 AEV_SOUND 1 sound/chars/atst/fs_atst_0%d.wav 1 4 0
    BOTH_TURN_RIGHT1 AEV_SOUND 1 sound/chars/atst/fs_atst_0%d.wav 1 4 0
    BOTH_DEATH1 AEV_SOUND 2 sound/chars/atst/atst_fall.wav 0 0 0
    BOTH_DEATH1 AEV_SOUND 44 sound/chars/atst/atst_crash2.wav 0 0 0
    BOTH_DEATH1 AEV_SOUND 49 sound/chars/atst/atst_crash1.wav 0 0 0

}

 

Notice how these are all under LOWEREVENTS

Maybe that has something to do with it. I know these are AEV_SOUND, but it SHOULD work the same way, right? I'm honestly not an expert when it comes to this, so you can take it with a grain of salt, but it could have something to do with it.

 

I'll see what else I can find :)

Langerd likes this
Posted

Well, I just looked at the animevents for the ATST and this is what I found:

 

 

Notice how these are all under LOWEREVENTS

Maybe that has something to do with it. I know these are AEV_SOUND, but it SHOULD work the same way, right? I'm honestly not an expert when it comes to this, so you can take it with a grain of salt, but it could have something to do with it.

 

I'll see what else I can find :)

Thanks for response ;) The weird thing is because 

 

BOTH_DEATH1 AEV_EFFECT 1 explosions/droidexplosion1.efx *body_sent 0

 

Both_death1 is for the name of the animation part

 

AEV_effect with the path of the effect means which efx file it will play in what frame.

 

the last *body_sent is the tag which should be effects origin.

 

 

but it doesnt work....

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