Langerd Posted June 12, 2017 Posted June 12, 2017 I made the model with own skeleton and animations. I also created the animevents file with this line: UPPEREVENTS{BOTH_DEATH1 AEV_EFFECT 1 explosions/droidexplosion1.efx *body_sent 0}Model has this tag and .. the effect plays inside the player for some weird reason.
Droidy365 Posted June 14, 2017 Posted June 14, 2017 Well, I just looked at the animevents for the ATST and this is what I found: LOWEREVENTS{ BOTH_RUN1START AEV_SOUND 1 sound/chars/atst/fs_atst_0%d.wav 1 4 0 BOTH_RUN1START AEV_SOUND 8 sound/chars/atst/fs_atst_0%d.wav 1 4 0 BOTH_RUN1START AEV_SOUND 14 sound/chars/atst/fs_atst_0%d.wav 1 4 0 BOTH_RUN1 AEV_SOUND 3 sound/chars/atst/fs_atst_0%d.wav 1 4 0 BOTH_RUN1 AEV_SOUND 22 sound/chars/atst/fs_atst_0%d.wav 1 4 0 BOTH_RUNBACK1 AEV_SOUND 3 sound/chars/atst/fs_atst_0%d.wav 1 4 0 BOTH_RUNBACK1 AEV_SOUND 22 sound/chars/atst/fs_atst_0%d.wav 1 4 0 BOTH_TURN_LEFT1 AEV_SOUND 1 sound/chars/atst/fs_atst_0%d.wav 1 4 0 BOTH_TURN_RIGHT1 AEV_SOUND 1 sound/chars/atst/fs_atst_0%d.wav 1 4 0 BOTH_DEATH1 AEV_SOUND 2 sound/chars/atst/atst_fall.wav 0 0 0 BOTH_DEATH1 AEV_SOUND 44 sound/chars/atst/atst_crash2.wav 0 0 0 BOTH_DEATH1 AEV_SOUND 49 sound/chars/atst/atst_crash1.wav 0 0 0} Notice how these are all under LOWEREVENTSMaybe that has something to do with it. I know these are AEV_SOUND, but it SHOULD work the same way, right? I'm honestly not an expert when it comes to this, so you can take it with a grain of salt, but it could have something to do with it. I'll see what else I can find Langerd likes this
Langerd Posted June 14, 2017 Author Posted June 14, 2017 Well, I just looked at the animevents for the ATST and this is what I found: Notice how these are all under LOWEREVENTSMaybe that has something to do with it. I know these are AEV_SOUND, but it SHOULD work the same way, right? I'm honestly not an expert when it comes to this, so you can take it with a grain of salt, but it could have something to do with it. I'll see what else I can find Thanks for response The weird thing is because BOTH_DEATH1 AEV_EFFECT 1 explosions/droidexplosion1.efx *body_sent 0 Both_death1 is for the name of the animation part AEV_effect with the path of the effect means which efx file it will play in what frame. the last *body_sent is the tag which should be effects origin. but it doesnt work....
Tempust85 Posted June 15, 2017 Posted June 15, 2017 Does the effect show up anywhere at all on the model? Having a quick look at the code, try removing the 0 after the tag name.
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