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Open source Jedi Knight in a modern engine


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Posted

Because there are lots of devs that can not be contacted anymore. They simply vanished. I know this is BS and trust me, I'd love to see how much further the community could push this, but it won't happen. Please simply accept this and let it be. They tried to find everyone over a year without success. You won't change this, nor anyone else. :(

Posted

Those assets are obsolete in a modern engine that uses PBR, anyway.

 

Eridan Crisis and the open saber project teams should collaborate seeing as they are both on UE4.

Posted

I'm pretty sure Eridan Crisis will go for a saber combat system like in MBII

Posted

Screw that, make the maps properly with models.

 

If the saber project works out, I intend on making a Clone of it with Star Wars assets.

Posted

Hammuer only supports importing the source material, this is using the existing compiled bsp.

 

Intended for supporting existing maps while also supporting the ue formats.

  • 2 months later...
Posted

Honestly, if you want q3/jka maps go play the games. Take the time to build something beautiful in UE4 - something you can't do with q3/jka (at least not yet).

Posted

It's cool but why convert when you can use the real thing? As is the case in Layla's project?

 

Can you explain please?

 

 

That isn't really the point DT. It's goal is to allow existing assets plus new ones while still being in a new engine.

 

The final goal of this project would be replacing all old assets with new assets tho.

Posted

Can you explain please?

 

 

 

The final goal of this project would be replacing all old assets with new assets tho.

Layla has created a bsp renderer in ue4 for Enemy Territory. No conversion necessary. Also now supports all existing model formats as well. Now they just need to recreate the game code.

 

So, ideally, you'd maybe use existing maps or existing formats while you get things going in this case. Then transition to a normal ue4 created map.

 

Edit: existing model formats are only the ones supported by ET. (md3, mdc, mdm, mdx, mds)

afi likes this
Posted

Layla has created a bsp renderer in ue4 for Enemy Territory. No conversion necessary. Also now supports all existing model formats as well. Now they just need to recreate the game code.

 

So, ideally, you'd maybe use existing maps or existing formats while you get things going in this case. Then transition to a normal ue4 created map.

 

Ah yea, you mentioned that before. Is that available somewhere?

Posted

Ah yea, you mentioned that before. Is that available somewhere?

I don't think it is available yet. Layla works for Facepunch and is doing this on the side for a hobby. I recall them saying it might be made available if there's interest. If you'd like to contact them, you can find them on the etlegacy discord server.

afi likes this
  • 9 months later...
Posted

Yep! Project is still going and is being actively worked on daily. ( https://discord.gg/rXuAeNm ).

"Remake" is an odd word for it. I prefer the term "revamp" in this context since it's basing everything off JK, but then making improvements everywhere improvements need made. 

Smoo likes this

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