Tempust85 Posted May 8, 2017 Posted May 8, 2017 Created a fork of GtkRadiant 1.6.4 (includes q3map2), which can be found here: https://github.com/DT85/GtkRadiant Figured we may need to add/change a few things later on, so we can have our own radiant & q3map2 if need be. I've already enabled model rendering of misc_model_static & misc_model_breakable inside radiant, just like misc_model does. The red boxes are no more! SomaZ, Circa and Archangel35757 like this
SomaZ Posted May 8, 2017 Posted May 8, 2017 I'd like to have a preview sphere for cubemaps. Pretty please. Edit: We only need the size. No need for an actual cubemap, just to make sure that I'm no saddist. Tempust85 likes this
Tempust85 Posted May 8, 2017 Author Posted May 8, 2017 I think that's done in the entity def file, not sure. I'll look how the weapons are displayed.
Tempust85 Posted May 8, 2017 Author Posted May 8, 2017 You mean like how lights have a radius circle?
Circa Posted May 8, 2017 Posted May 8, 2017 I wonder why those things aren't in the original program to start with. I want those features but I use the Mac port.
SomaZ Posted May 8, 2017 Posted May 8, 2017 You mean like how lights have a radius circle?Yep, but not rendered as a volume please. I'd like to see where the cubemap bounds collide with solids.
Xycaleth Posted May 8, 2017 Posted May 8, 2017 Can I suggest that anything not specific to your mod be submitted to the main GtkRadiant branch so everyone can benefit? Tempust85, minilogoguy18, Archangel35757 and 2 others like this
Tempust85 Posted May 8, 2017 Author Posted May 8, 2017 Yep, but not rendered as a volume please. I'd like to see where the cubemap bounds collide with solids. I'll see what I can do.
minilogoguy18 Posted May 9, 2017 Posted May 9, 2017 This is a good thing though to have this program to be worked on actively by someone passionate about moving the game engine forward because I'm sure you'll agree as we're both users of the 3 programs in Autodesk's main suit that Radiant is really lacking in a lot of areas as far as how to create and render geometry.
Tempust85 Posted May 9, 2017 Author Posted May 9, 2017 GtkRadiant is still being worked on, so I can pull the devs updates. Still not a fan of 1.6's UI, compared to 1.5.
Tempust85 Posted May 9, 2017 Author Posted May 9, 2017 @@SomaZ, what you want is not within my abilities unfortunately. I can't seem to find how to take the radius that's drawn for the lights, and copy it.
Archangel35757 Posted May 9, 2017 Posted May 9, 2017 @@SomaZ, what you want is not within my abilities unfortunately. I can't seem to find how to take the radius that's drawn for the lights, and copy it.Sounds like he wants a wireframe sphere (similar to 3ds Max)... given a position and radius. There should be basic "draw sphere" functionality in openGL or DirectX-- whatever Radiant uses. @@Xycaleth, @@ensiform ?
Archangel35757 Posted May 10, 2017 Posted May 10, 2017 There isn't. It lets you draw lines or triangles.Can you incorporate a basic OpenGL sphere primitive?
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