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Blender - Strange texture stretching


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Heya, I'm trying to port a falmer into JKA but there's a problem which I also get with other characters I'm trying to port.

 

eKIZdf5.png

 

When I rotate the arm up, you can see that the texture is stretching out. I know that these models aren't made for these strange arm movements.. but how do fix that?

 

8Xch08n.png

 

Also, the shoulder part.. does it look decent or can I do something to improve it? (I'm just a frankenstein modeler)

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