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DT85

07yun: Door 1

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e7TtZgB.jpg

 

Still learning substance painter.

Looking good, Substance Painter is quite intuitive to use - you should be familiar with it fairly soon. It's not as technical as Substance Designer, which I still recommend you to learn as using both tools in a combined effort gives you more freedom in the way you work, every brush alpha, Stencil, Mask and Filter is based at a .sbsar file that was created in Substance Designer. With SD you can create your own parametric materials and brush alphas capable of doing exactly what you need.

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Is this based at a highpoly mesh or jsut a big box you painted height detail on in Substance Painter?
If it's the latter I can provide you with a simple bevel filter to bevel your painted height information

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Didn't really change it much:

 

5agdv8.png

 

Everything is floating geometry, except the details in the boxes. It's a height to normal map using crazybump. It was too rough just adding it to the height channel in substance painter.

 

Geometry "layering":

 

- base rectangle

- boxes

- diagonal things

- Y shape

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In max just use outline on the back faces of the shape to get a larger bevel, the depth of the shape doesn't matter as long as you can see the edges from the front like so:

 

Gc3Uql0.jpg

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You have to something about the detail lines there, they look like they were pushed into clay instead of having been chiseled out of stone.

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well, isntead of doig conversion from Height to normal and overlaying that with the baked normal map - just import the height map into substance painter and blend it there.
add a mask to that layer and beat it up to not make it as uniform

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add a blur and a elvels filter to the height layer to first blur the engraving, then adjust the levels to sharpen it again
this will widen the lines and add a slight slope to the edges it will also make it look much smoother

Raw Painting:
b99cfe0030680f49bfea66dab7eb6d0c.png
Blurred:
270f46b453367a1ba3645933cbf2e84b.png

Levels adjusted:
92bb06250963aa99e31364d8bf5819c4.png

here's an example scene: https://www.dropbox.com/s/sedq4izuiqv6g30/Example.spp?dl=0

done with the current release of Substance Painter (V2.5.3)

 

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Probably won't open, I have 1.2.0 :P

That's why I added the pictures :P

 

But you should update probably.

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Yeah I had a look and 1.2 doesn't even have filters. :P

 

 

So I'll "update" sure lol.

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*effects ;)

 

so Painter 1.7.3 has the "effects"

 

 

WvYL8xo.jpg

 

 

 

 

Short tutorial:

- make a fill layer

- make it affect height only

- adjust depth in the fill layer to match your target depth (you can change it later on)

- add a black mask to the fill layer

- select the mask

- paint the parts white that should be pushed in

- click on the effects button

- select blur

- adjust blur

- click the effects button again

- select levels

- adjust levels to your needs

- ready

 

You can simply take the baked depth map as mask instead of a hand painted one.

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You can simply take the baked depth map as mask instead of a hand painted one.

For this you'll have to add a bitmap mask instead of a plain black mask

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The only blur effect I have is edge blur lol. Anyhow, I'm updating. :P

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