LucyTheAlien Posted January 21, 2017 Posted January 21, 2017 Is there any way to do this? It's not useful to me and just clogs up the Force Power list in SP honestly.
LucyTheAlien Posted January 22, 2017 Author Posted January 22, 2017 setforcerepulse 0 i think Nah permanently pls, having to enable this every time I open JKE and start a new mission is irritating.
Bek Posted January 22, 2017 Posted January 22, 2017 Nah permanently pls, having to enable this every time I open JKE and start a new mission is irritating. Don't have Jk:E installed atm, but I'm pretty sure you could put that command in your auto.exe. The command should be issued every time you launch up the game.
LucyTheAlien Posted January 22, 2017 Author Posted January 22, 2017 Don't have Jk:E installed atm, but I'm pretty sure you could put that command in your auto.exe. The command should be issued every time you launch up the game. Like; helpusobi 1setforcerepulse 0 Or am I missing something?
Bek Posted January 23, 2017 Posted January 23, 2017 You should be set, if it doesn't work then you might wanna bind the command to a key so you can at least have easy access to the command.
LucyTheAlien Posted January 23, 2017 Author Posted January 23, 2017 You should be set, if it doesn't work then you might wanna bind the command to a key so you can at least have easy access to the command. Yes but have I overlooked something like quotation marks? I really don't want to have to bind it to a key.
eezstreet Posted January 23, 2017 Posted January 23, 2017 seta command is love, seta command is life. Use it instead of set, it'll archive the cvar and store it in your config.
LucyTheAlien Posted January 23, 2017 Author Posted January 23, 2017 So seta_forcerepulse "0" Or setaforcerepulse "0" Or seta_forcerepulse 0 Or setaforcerepulse 0 Which one?
LucyTheAlien Posted January 25, 2017 Author Posted January 25, 2017 Okay so I've tried all of these in the autoexec.cfg and none seemed to have any effect although that might be to do with my saves. It doesn't recognise "setaforcerepulse" or "seta_forcerepulse" in the console either. I dislike bumping but I have to ask what is the correct phrase exactly?
RJA Posted January 28, 2017 Posted January 28, 2017 Hello, What about trying it the right way: seta "setforcerepulse 0" LucyTheAlien likes this
LucyTheAlien Posted January 29, 2017 Author Posted January 29, 2017 Hello, What about trying it the right way: seta "setforcerepulse 0" Thank you, is this for the AUTO EXEC? Because typing it in the console I was informed; cvar "setforcerepulse" does not exist.
RJA Posted January 29, 2017 Posted January 29, 2017 I think it is because in the menu, before going in a map, the majority of commands are unknown for the game. I think the best thing to do is to type in your console, ingame "bind (anycommand) "setforcerepulse 0" ". So every time you will press this command, the power will disable. ^^
LucyTheAlien Posted January 29, 2017 Author Posted January 29, 2017 Well, I mean- thanks but I don't consider that a solution- I don't even want to think about the fact force repulse is part of this mod, not deactivate it every time I start the game. Is there any way I could maybe remove a certain part from the jaenhanced.pk3 and that way remove force repulse?
LucyTheAlien Posted January 29, 2017 Author Posted January 29, 2017 Oh well, guess I won't be using this anymore- time to try out OpenJK.
swegmaster Posted January 29, 2017 Posted January 29, 2017 Quit JA Enhanced over a simple force power? lol, It can be removed from the modified Icarus scripts in JA Enhanced that add the power later on in the JKA story.
LucyTheAlien Posted January 30, 2017 Author Posted January 30, 2017 Quit JA Enhanced over a simple force power? lol, It can be removed from the modified Icarus scripts in JA Enhanced that add the power later on in the JKA story. Nah it's fine dude- I'm liking OpenJK more now anyway- apart from the RGB Sabers, holster and Renderer which I do miss- JKEnhanced for all the good it does seems to have a lot of junk baggage unfortunately.
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