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I'm thinking of making a story based mod/map and I have some questions...


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Posted

1. Should I make it for Jedi Outcast or Academy?

2. What programs do recommend for mapping, texturing, scripting, and adding custom sound clips?

 

 

 

Posted

1. Should I make it for Jedi Outcast or Academy?

2. What programs do recommend for mapping, texturing, scripting, and adding custom sound clips?

 

1. In theory, a mod made for one game can easily be made compatible for the other. The only exception I can think of being ladders, which don't work in Jedi Academy, although they could be replaced with lifts.

2. For mapping, GTK Radiant. Texturing, I'll let more experienced people talk. Scripting, BehavED. Sound editing, Audacity.

Tempust85 and Noodle like this
Posted

1. Should I make it for Jedi Outcast or Academy?

2. What programs do recommend for mapping, texturing, scripting, and adding custom sound clips?

 

If you need some real world examples of how stuff works.. doors, elevators, trains, scripts, triggers, then feel free to download my project 

https://jkhub.org/files/file/2293-a-plot-is-brewing-in-the-outer-rim/

 

All 6 .map files are in there and might help you out some.

  • 4 weeks later...
Posted

How do I load them?

 

Open the map files in GTKRadiant. My files are included in the apibitor.pk3 file in the Original_MapFiles folder. There will be many missing textures so you may have to load the textures/Icestationwampa folder to your texture directory if you don't want to see the missing texture texture in Radiant.

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