Bonkle Posted December 13, 2016 Share Posted December 13, 2016 1. Should I make it for Jedi Outcast or Academy?2. What programs do recommend for mapping, texturing, scripting, and adding custom sound clips? Link to comment
Ramikad Posted December 13, 2016 Share Posted December 13, 2016 1. Should I make it for Jedi Outcast or Academy?2. What programs do recommend for mapping, texturing, scripting, and adding custom sound clips? 1. In theory, a mod made for one game can easily be made compatible for the other. The only exception I can think of being ladders, which don't work in Jedi Academy, although they could be replaced with lifts.2. For mapping, GTK Radiant. Texturing, I'll let more experienced people talk. Scripting, BehavED. Sound editing, Audacity. Noodle and Tempust85 like this Link to comment
Psyk0Sith Posted December 15, 2016 Share Posted December 15, 2016 Texturing: photoshop, gimp or any other free image editor software you are comfortable with. Sculptris allows painting on 3d models in real time and it's free. Tempust85 likes this Link to comment
IrocJeff Posted December 16, 2016 Share Posted December 16, 2016 1. Should I make it for Jedi Outcast or Academy?2. What programs do recommend for mapping, texturing, scripting, and adding custom sound clips? If you need some real world examples of how stuff works.. doors, elevators, trains, scripts, triggers, then feel free to download my project https://jkhub.org/files/file/2293-a-plot-is-brewing-in-the-outer-rim/ All 6 .map files are in there and might help you out some. Link to comment
Bonkle Posted January 7, 2017 Author Share Posted January 7, 2017 If you need some real world examples of how stuff works.. doors, elevators, trains, scripts, triggers, then feel free to download my project https://jkhub.org/files/file/2293-a-plot-is-brewing-in-the-outer-rim/ All 6 .map files are in there and might help you out some.How do I load them? Link to comment
IrocJeff Posted January 8, 2017 Share Posted January 8, 2017 How do I load them? Open the map files in GTKRadiant. My files are included in the apibitor.pk3 file in the Original_MapFiles folder. There will be many missing textures so you may have to load the textures/Icestationwampa folder to your texture directory if you don't want to see the missing texture texture in Radiant. Link to comment
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