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Transparent shader for crystals- taking shadows and lightning but transparent


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I want to do these crystals

tumblr_ny869sqSHA1rt4i77o1_1280.jpg

but i took the shaders from glass.. and it looks crappy.. it doesnt give a damn about lightning, fog and any shadows.. How to make normal texture that is just a little transparent?..

EDIT"

NVM I managed to do something cool :) :

models/map_objects/cave/crystals1
{
    qer_editorimage    models/map_objects/cave/crystals1
    q3map_tesssize    48
    qer_trans    0.5
    surfaceparm    nonopaque
    surfaceparm    trans
    q3map_material    Glass
    q3map_nolightmap
    {
        map models/map_objects/cave/crystals1
        blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
    }
{
map models/map_objects/cave/crystals1_glow
blendFunc GL_ONE GL_ONE
glow
rgbGen identity
}
    {
        map models/map_objects/cave/crystals1_spec
        blendFunc GL_SRC_ALPHA GL_ONE
        detail
        alphaGen lightingSpecular
    }
}

And final product

2u2xziN.jpg

Edited by Langerd
Smoo likes this
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