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misc_dlight


Tempust85

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Posted

The description says it's a dynamic light of sort.

Dynamic light, toggles on and off when used
  
STARTOFF - Starts off
FADEON - Fades from 0 Radius to start Radius
FADEOFF - Fades from current Radius to 0 Radius before turning off
PULSE - This flag must be checked if you want it to fade/switch between start and final RGBA, otherwise it will just sit at startRGBA

ownername - Will display the light at the origin of the entity with this targetname

startRGBA - Red Green Blue Radius to start with - This MUST be set or your light won't do anything

These next values are used only if you want to fade/switch between 2 values (PULSE flag on)
finalRGBA - Red Green Blue Radius to end with
speed - how long to take to fade from start to final and final to start.  Also how long to fade on and off if appropriate flags are checked (seconds)
finaltime - how long to hold at final (seconds)
starttime - how long to hold at start (seconds)

TODO: Add random to speed/radius?

I experimented with it in the past, however it doesn't seem to be working.

Posted

What...is it? I've never heard of that entity before.

I'd say it's a light entity, but it doesn't get computed while compiling but in real time in the game itself, like the saber lights or light emitted by blaster shots.

Archangel35757 likes this
Posted

I vaguely remember once experimenting with moving dynamic lights, but I don't remember if that was some entity property on a func_something or by attaching a misc_flight... I just remember that it looked pretty bad.

Posted

I vaguely remember once experimenting with moving dynamic lights, but I don't remember if that was some entity property on a func_something or by attaching a misc_flight... I just remember that it looked pretty bad.

 

It actually seems to be the only way to cast a dynamic light aside from lightsabers, blaster shots and effects. I remember I got it working spawned directly from a func_rotating, possibly setting a color and light property, for the color and radius respectively.

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