eezstreet Posted August 2, 2016 Posted August 2, 2016 Anything posted in this thread requires proof. There can't be any speculation on behavior. General npc_type hardcodesAny NPC named "paladin" or "desperado" won't alert nearby enemies when they are attacked. [proof] (also in JK2)Any NPC named "yoda" is immune to force powers and is classified as a boss. [proof] (sp only)Any NPC named "emperor" won't use their weapon, only force powers. [proof]Any NPC named "chewie" has extra strong punches [proof]Any NPC named "gonk" will provide batteries to the player when they use them [proof] (sp only, also in JK2)The following NPCs are automatically given a weapon depending on their name [proof]: Lightsaber: Any player-aligned NPC starting with "jedi". Any enemy-aligned NPC starting with "reborn" or "shadowtrooper". Also "tavion", "luke" and "desann". Pistol: "imperial", "imppilot". Any player-aligned NPC starting with "bespincop". Any enemy-aligned NPC starting with "bespincop" Disruptor: "rodian" Bowcaster: Any enemy-aligned NPC starting with "weequay" Repeater: "stcommander", "swamptrooper2", "galak_mech", "trandoshan" Flechette: Any enemy-aligned NPC starting with "stofficer". Also any enemy-aligned "swamptrooper" Rocker Launcher: "rockettrooper" No weapon: Any player-aligned NPC starting with "prisoner" or "elder". Also "monmothma" rank hardcodes CLASS_ specific behavior Kualan, RancorSNP, therfiles and 7 others like this
Circa Posted August 7, 2016 Posted August 7, 2016 One interesting one is the only way for an NPC to have no weapon is to have Elder in the name, correct?
eezstreet Posted August 7, 2016 Author Posted August 7, 2016 One interesting one is the only way for an NPC to have no weapon is to have Elder in the name, correct?I double-checked, the proof provided on the weapons list mentions that and I didn't put it in the OP. Also clarified a few things in that box.
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