Jolly Posted August 2, 2016 Posted August 2, 2016 Pretty straight forward question. Is it possible to create a Boba Fett classed NPC that isn't invulnerable? I got a Mandalorian NPC replacement pack of sorts that may be coming in the future if I can figure this out.
Circa Posted August 2, 2016 Posted August 2, 2016 Not without code changes, or scripting it. Langerd likes this .!¡!. BASE OASIS • GALAXY BOUND // A STAR WARS PODCAST
Langerd Posted August 2, 2016 Posted August 2, 2016 Not without code changes, or scripting it.Yep .. @@Jolly You can give him deathscript or painscript (i think that death script works no after 0hp but 1hp .. but i dont remember) and in script just make him .. die. But this would work only on the scripted , new map npc.. To change whole npc_class You need to change code.. Ramikad likes this
Ramikad Posted August 2, 2016 Posted August 2, 2016 Yep .. @@Jolly You can give him deathscript or painscript (i think that death script works no after 0hp but 1hp .. but i dont remember) and in script just make him .. die. But this would work only on the scripted , new map npc.. To change whole npc_class You need to change code.. Yeah, either painscript / deathscript, or with some fantasy a runscript or painscript that checks the target's health and kills him when it reaches 1 HP, or even better SET_INVINCIBLE FALSE, I think that last one was also suggested in another "Killable Boba Fett" thread. Langerd likes this
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