Jolly Posted August 2, 2016 Posted August 2, 2016 Pretty straight forward question. Is it possible to create a Boba Fett classed NPC that isn't invulnerable? I got a Mandalorian NPC replacement pack of sorts that may be coming in the future if I can figure this out.
Circa Posted August 2, 2016 Posted August 2, 2016 Not without code changes, or scripting it. Langerd likes this
Langerd Posted August 2, 2016 Posted August 2, 2016 Not without code changes, or scripting it.Yep .. @@Jolly You can give him deathscript or painscript (i think that death script works no after 0hp but 1hp .. but i dont remember) and in script just make him .. die. But this would work only on the scripted , new map npc.. To change whole npc_class You need to change code.. Ramikad likes this
Ramikad Posted August 2, 2016 Posted August 2, 2016 Yep .. @@Jolly You can give him deathscript or painscript (i think that death script works no after 0hp but 1hp .. but i dont remember) and in script just make him .. die. But this would work only on the scripted , new map npc.. To change whole npc_class You need to change code.. Yeah, either painscript / deathscript, or with some fantasy a runscript or painscript that checks the target's health and kills him when it reaches 1 HP, or even better SET_INVINCIBLE FALSE, I think that last one was also suggested in another "Killable Boba Fett" thread. Langerd likes this
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