Langerd Posted October 24, 2016 Posted October 24, 2016 Looking good but for my opinion there is too much brightness from these _spec textures :S Also You should add some lightning color. Add some blue inside. But overall.. it looks epic Maybe my complains comes from Q3map2 shit limitations specially in lightning..
RAILBACK Posted December 5, 2016 Posted December 5, 2016 You need bubbles and some fish or creatures.... of which I have some if you would like.
SomaZ Posted December 13, 2016 Author Posted December 13, 2016 Sorry, no news so far. I was very busy the last weeks. @@RAILBACK I'd love to get some help with bubbles and fishes. ♥
RAILBACK Posted December 14, 2016 Posted December 14, 2016 https://jkhub.org/files/file/1769-bespin-towers/ The above link has some old files I made for an ocean level. Maybe put the texture files and shaders (rb) into your own base folder. Then open up ShaderED2.exe in your tools and look at the water effect shaders in that program. SomaZ likes this
the_raven Posted April 9, 2017 Posted April 9, 2017 Here is a WIP screenshot:here's a quick chestion - can you release this as a standalone as well? it just looks so surreal, I want it
SomaZ Posted April 9, 2017 Author Posted April 9, 2017 here's a quick chestion - can you release this as a standalone as well? it just looks so surreal, I want it What do you mean with standalone? The unreal application? Haven't been doing stuff with the map lately, just some testing with current gl2 improvements.
the_raven Posted April 9, 2017 Posted April 9, 2017 What do you mean with standalone? The unreal application? Haven't been doing stuff with the map lately, just some testing with current gl2 improvements.No, I mean the 'map' that you showed in the screen - like a desert terrain with blue skybox and unattached walls. Didn't know about the unreal application in fact.
SomaZ Posted April 10, 2017 Author Posted April 10, 2017 I could give you the Models. I don't have this Version of the map anymore. You could make it yourself with the provided Models. But it would require to close the holes in the meshes with brushes, since they aren't build to stand alone by themselves.
SomaZ Posted June 5, 2017 Author Posted June 5, 2017 Well, I found some time to work on this again. This time rendered in GL2.Pictures: Video: Lighting on the pillars is fucked up, this is subject to change when I have some more spare free time. RAILBACK, ent, Circa and 2 others like this
ZanderNao Posted June 5, 2017 Posted June 5, 2017 I am so glad that the update on this thread wasn't just a bump, lol. I am so glad that progress was made! I've really been looking forward to the progression of this map for some time. Good work!
SomaZ Posted July 11, 2017 Author Posted July 11, 2017 Got some more time to work on it. Structural models are complete now. Now I need to fake some moving light shafts comming through the water and make some proper lava river beneath the windows. Maybe also add some particle effects like some smoke from the lava stream. basegame without shaders right now: in GL2 with PBR textures: Kuhe and yeyo JK like this
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