Jump to content

Rigging a mesh for JKA


Recommended Posts

Posted

In blender, can someone just list out the steps that would need to be taken to rig a mesh to be used in game. So just taking a very basic shape, totally new, and setting it up for JKA. I know the naming and triangular mesh thing and a few others, but it would be nice to just have a requirements list, as I almost always fail when its not a frankenstein.

Bek likes this
  • 2 months later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...