dark soul Posted May 2, 2016 Share Posted May 2, 2016 I took a look at this func but I didn't have a chance to test it to its full extent. I got a brush floating, okay that's easy. Then I wanted to get a model floating, supossedly it has a model2 attribute and then loads a md3, but I see nothing but the previous block. Any ideas? I am hosting Jedi Outcast and Jedi Academy servers for free up to 8 servers. Contact me if you are in need of a server for your community. Link to comment
ensiform Posted May 3, 2016 Share Posted May 3, 2016 It needs to have an origin brush for where the model will appear as part of the func_bobbing entity itself. Link to comment
dark soul Posted May 3, 2016 Author Share Posted May 3, 2016 It needs to have an origin brush for where the model will appear as part of the func_bobbing entity itself. So, I create a caulk brush? Or what type of brush? THen I guess I a model inside? If you meant using model2 I don't get how it works I am hosting Jedi Outcast and Jedi Academy servers for free up to 8 servers. Contact me if you are in need of a server for your community. Link to comment
eezstreet Posted May 3, 2016 Share Posted May 3, 2016 It's a simple block, with system/origin texture, in the center of the func_bobbing. You'll want to include this as part of that entity. Link to comment
Ramikad Posted May 3, 2016 Share Posted May 3, 2016 Alternatively, you can try placing a misc_model and linking it to the func_bobbing, if you don't mind using one more entity. Link to comment
dark soul Posted May 3, 2016 Author Share Posted May 3, 2016 It's a simple block, with system/origin texture, in the center of the func_bobbing. You'll want to include this as part of that entity.let me see if i understand, cause i actually tried it and it crashed my game. > block> system/origin texture> model2 porperty inside of func_bobbing? or you mean misc_model, then placing a cube around it with sys/origin? Alternatively, you can try placing a misc_model and linking it to the func_bobbing, if you don't mind using one more entity. I got this to work actually, still i'd like to save one entity... I am hosting Jedi Outcast and Jedi Academy servers for free up to 8 servers. Contact me if you are in need of a server for your community. Link to comment
ensiform Posted May 3, 2016 Share Posted May 3, 2016 No, you need to have a brush with the system/origin texture be part of the func_bobbing. Then the model2 key will work or at least that's how it's designed to. It can't just be a brush by itself though, it must be a brush that's part of the entity group itself ie before you select it and tell it to be a func_bobbing, that must also be included. eezstreet likes this Link to comment
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