GLTh3Pr0 Posted April 6, 2016 Posted April 6, 2016 I always liked JK series's vehicles, especially the TC9 Hover Transport (http://vignette3.wikia.nocookie.net/starwars/images/e/ed/JKAship_transport.png/revision/latest?cb=20080511042535), and I was trying to make it an usable vehicle. The problem is that NPCs/vehicles don't use md3 models like the maps's stationary vehicles, so I was wondering how to covert md3s into gla/glm files like I think Neomarz did in many of his mods.Cheers!
Ramikad Posted April 6, 2016 Posted April 6, 2016 MD3View has an "Export to GLM (Ghoul2)" option. You could try it. Not sure how it would mess up with skeleton and stuff though.
GLTh3Pr0 Posted April 6, 2016 Author Posted April 6, 2016 What about the .gla and .skin files? I'm not too sure what are they needed for.
minilogoguy18 Posted April 7, 2016 Posted April 7, 2016 You need to import it into a 3d software that can either export directly to GLM/GLA (Blender) or do the XSI->Assimilate->GLM/GLA method (Softimage/3DS Max/Maya) and compile it as if it were a player model or NPC. There is no 1 click conversion to do this. The tutorials section already has info as if you were using Blender or Max, maybe I could write a Softimage one sometime.
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