ensiform Posted March 29, 2016 Posted March 29, 2016 So I have a map fix for an original base map in the form of a .ent file which is supported by OpenJK. How should I proceed with uploading to here? I was thinking a new Map Fixes category would be good fit. But then who is the license? It's basically just the q3map2 exported entity array from the bsp with the fixes applied to the broken door "team" keys.
Merek Posted March 29, 2016 Posted March 29, 2016 So I have a map fix for an original base map in the form of a .ent file which is supported by OpenJK. How should I proceed with uploading to here? I was thinking a new Map Fixes category would be good fit. But then who is the license? It's basically just the q3map2 exported entity array from the bsp with the fixes applied to the broken door "team" keys. Aren't .ent files supposed to be recompiled before they can be used? Or are you saying I just need to drop in my base folder and it will take precedence over the default one in OpenJK?
Raz0r Posted March 29, 2016 Posted March 29, 2016 With OpenJK they do not need to be compiled into the BSP, the .ent file takes precedence over the BSP's entity string Merek likes this
ensiform Posted March 29, 2016 Author Posted March 29, 2016 It's not really an upgrade though Arch...
Solution eezstreet Posted March 29, 2016 Solution Posted March 29, 2016 There already is a similar category: Maps > Entity Mods
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