ChalklYne Posted March 25, 2016 Share Posted March 25, 2016 I need a few people to start getting all of this pieced together. Someone fluent in GTK Radiant. Area portals, waypoints, etc. Someone familiar with texturing. Organics, metals, junk, anything. Menu editor An animator. Just PM if interested Link to comment
ChalklYne Posted March 26, 2016 Author Share Posted March 26, 2016 Lmfao DT. likes this Link to comment
AshuraDX Posted March 26, 2016 Share Posted March 26, 2016 I could probably help with a few level textures if you show me examples of what you need You may also use everything I released thqt you find useful ChalklYne and DT. like this Link to comment
Rooxon Posted March 31, 2016 Share Posted March 31, 2016 I can get you a menu editor and a texturer (me). AshuraDX is far better than me at this point but I'm trying my best as well! Link to comment
Futuza Posted March 31, 2016 Share Posted March 31, 2016 I insist you use my jello texture somewhere, since JKHub has never yet taken me up on my offer: Omicron and Bek like this Link to comment
ChalklYne Posted March 31, 2016 Author Share Posted March 31, 2016 @@Rooxon The menu editor part would be awesome. I have a few ideas but besides that I have no set ideas as to how the mwnu would look or function. My ideas pertain to things like... -Pause menu is small and centered so you can still see the game-Cheats menu Also, i was setting up menus in a fashion that had "unlockables". Like once you get to the next level, the menu system has a few more things unlocked as you progress. Link to comment
Bek Posted March 31, 2016 Share Posted March 31, 2016 I insist you use my jello texture somewhere, since JKHub has never yet taken me up on my offer:<script pagespeed_no_defer="">//=d.offsetWidth&&0>=d.offsetHeight)a=!1;else{c=d.getBoundingClientRect();var f=document.body;a=c.top+("pageYOffset"in window? window.pageYOffset:(document.documentElement||f.parentNode||f).scrollTop);c=c.left+("pageXOffset"in window?window.pageXOffset:(document.documentElement||f.parentNode||f).scrollLeft);f=a.toString()+","+c;b.b.hasOwnProperty(f)?a=!1:(b.b[f]=!0,a=a<=b.e.height&&c<=b.e.width)}a&&(b.a.push(e),b.d[e]=!0)};p.prototype.checkImageForCriticality=function(b){b.getBoundingClientRect&&q(this,b)};h("pagespeed.CriticalImages.checkImageForCriticality",function(b){n.checkImageForCriticality(b)}); h("pagespeed.CriticalImages.checkCriticalImages",function(){r(n)}); var r=function(b){b.b={};for(var d=["IMG","INPUT"],a=[],c=0;c=a.length+e.length&&(a+=e)}b.g&&(e="&rd="+encodeURIComponent(JSON.stringify(s())),131072>=a.length+e.length&&(a+=e),d=!0);t=a;if(d){c=b.f;b=b.h;var f; if(window.XMLHttpRequest)f=new XMLHttpRequest;else if(window.ActiveXObject)try{f=new ActiveXObject("Msxml2.XMLHTTP")}catch(k){try{f=new ActiveXObject("Microsoft.XMLHTTP")}catch(u){}}f&&(f.open("POST",c+(-1==c.indexOf("?")?"?":"&")+"url="+encodeURIComponent(b)),f.setRequestHeader("Content-Type","application/x-www-form-urlencoded"),f.send(a))}}},s=function(){var b={},d=document.getElementsByTagName("IMG");if(0==d.length)return{};var a=d[0];if(!("naturalWidth"in a&&"naturalHeight"in a))return{};for(var c= 0;a=d[c];++c){var e=a.getAttribute("pagespeed_url_hash");e&&(!(e in b)&&0=b[e].k&&a.height>=b[e].j)&&(b[e]={rw:a.width,rh:a.height,ow:a.naturalWidth,oh:a.naturalHeight})}return b},t="";h("pagespeed.CriticalImages.getBeaconData",function(){return t});h("pagespeed.CriticalImages.Run",function(b,d,a,c,e,f){var k=new p(b,d,a,e,f);n=k;c&&m(function(){window.setTimeout(function(){r(k)},0)})});})(); pagespeed.CriticalImages.Run('/mod_pagespeed_beacon','https://jkhub.org/index.php?s=e3b24641ecf1819ba0e68146abe06f53&app=forums&module=ajax§ion=topics&do=quote&t=7388&p=106061&md5check=5571edc4f85f30cefb3f27f1dffb2400&isRte=1,XJjZaj8buz,true,false,lNtmgedWNBw'); //]]></script>&&0 Are you sure that's Jello? Link to comment
dark_apprentice Posted March 31, 2016 Share Posted March 31, 2016 You can use my Starkiller Outfit Pack (not released yet), but you can check it on my WIP page "the path of the Apprentice" pages 9 and 10 if you want. However the head only is a port. Link to comment
ChalklYne Posted March 31, 2016 Author Share Posted March 31, 2016 Thank you for the offer! This particular mod will have no need for ports or Frankensteins. It is actually the polar opposite of the point of the mod, which is to have a bunch of new material that people can Frankenstein and mess around with. I will take a look at your mod though! Bek and dark_apprentice like this Link to comment
Seven Posted April 28, 2016 Share Posted April 28, 2016 Are you going to use costumes according to the game, or make some new and use some old? There's also placement of different costumes and when he wears them. Starkiller actually changes his clothes far less than the game suggests. The outfit given to him by Vader after being reconstructed is worn all the way through felucia, until he blows up that bull rancors head from the inside and decides to change for some less blood drenched wears. Link to comment
ChalklYne Posted April 28, 2016 Author Share Posted April 28, 2016 TIE Facility- Training GearRaxus Prime- Heavy Training GearFelucia- Jungle GearKamino- Medical RobesDagobah- something I built Boss battles. TIE Facility- AT?Ts (Kota will possibly fuck up my storyline... hes too powerful a force weilder to not notice whats happening, which I use later with Kazdan.Raxus Prime- Junk Titan and Kazdan ParatusFelucia- Maris Brood and bull rancorKamino- Boba Fett, SK clones, and a new trooper I called Nightmare.Rogue Shadow- Proxy (possibly Kit Fisto since I been wanting to try it, or Grievous)Dagobah- Dark Juno and Vader and Dark Apprentice I will be using other peoples Boba Fett and one other character I wont mention for an addon pack that introduces a different style of gameplay Im more excited about than the real mod lol Characters TIE Facility- Stormtroopers, Kota's militia (5 model variants with plenty of skins each) Clonetroopers, new gonks, mouse droidsRaxus Prime- Rodians(4 model variants with plenty of skins each) junk droids, jawas, evotroopers, jump troopersFelucia- Felucians (3 model variants with the most skins of all packs), evotroopers, jumptroopers, incindiary troopers, clonetroopers, rancors, birds, slugs, animal vehiclesKamino- Droids 1&2, SK clones, stormtroopers, jumptroopers, helmet)less troopers, medical robe troopers, royal guardsDagobah- swamp creatures, birds, abarrant clones. Maps TIE Facility- will have 3 cometely different hangars ( i figured if theyre building TIE's, they would need to test it from different situations, and it allowed me to take the thing in a new direction and cause less repetition in gameplay), it will have a wing assembly area, and a control room.Raxus Prime- lava pit, wasteland area, valley, inside a huge turbine, a hidden jawa marketplace, another valley (larger) and Kazdans caveFelucia- open valley, caves, canyon like valley, bull rancor pitKamino- interrogation room, halls (with views of spiors and young SK and Stormtrooper clones training), elevator, outside landing platformRogue Shadow. Im combining the TFU cutscenes, the training room, and the nintendo ds version of the rogue shadow all into one map/menu systemDagovah- Swamp, caves, inner pavillion It seems like some maps are smaller, but all acerage about the same in actual distance. The SP maps will have and end, but I built them for MP so they do complete circles and figure 8's and stuff so you can chase eachother indefinitely. GPChannel likes this Link to comment
ChalklYne Posted April 28, 2016 Author Share Posted April 28, 2016 The thing with Kazdan, which is one of the 3 things I didnt want to tell anyone, is this whole mod is like assassins creed. Youre a clone being forced through SKs memories. Which makes it a bit grainy and messed up so thats why i can have the maps and experiences a bit different from TFU.Youre told in the beginning that this is just a simulation, and if you encounter anyone formidable, just walk past them and think them away... but... when you near Kazdans cave, he sees you. Not only does he see you, but he tells you that you dont really exist, and that you dont belong here. Ripping you out of your thoughts and causing you to actually confront him. Its my fav character, so i wanted to give this illusion that you cant even think about whipping his ass. It also is going to cause a rift on SK's "interrogation" because thats when he realizes the force can manipulate the simulation, and starts working an escape plan. I wont get into Dagobah, and the choices youll have to make, their repercussions, the multiple endings, the sweet addon pack, so ill still consider it unspoiled GPChannel and Seven like this Link to comment
ChalklYne Posted April 28, 2016 Author Share Posted April 28, 2016 Likewise lol im already done planning 2.5. Which shouldnt take but a few months since a bunch will be carried over. Seven likes this Link to comment
Seven Posted April 28, 2016 Share Posted April 28, 2016 Why only kit fisto in the training room as proxy? You could add dozens of other jedis to spar with. Also, how are you planning on ending that bull rancor fight? The book has got me wanting a really gory end. (repulse inside throat that straight up blows up its head) ChalklYne likes this Link to comment
ChalklYne Posted April 29, 2016 Author Share Posted April 29, 2016 Well, just kit or grievous in the storyline of it. The training room will incorporate something like therfiles' npc spawning system in itThat sounds awesome but unrealistic compared to my cutscene skills Seven likes this Link to comment
Seven Posted April 29, 2016 Share Posted April 29, 2016 Well, just kit or grievous in the storyline of it. The training room will incorporate something like therfiles' npc spawning system in itThat sounds awesome but unrealistic compared to my cutscene skillsAlso, for kazdans battle novelized, the junk sculptures he made to represent the Jedi Order would come to life and act as the masters they represent. He was facing off with anakin, obi wan, kit fisto, yoda etc. Just an idea. Link to comment
ChalklYne Posted April 29, 2016 Author Share Posted April 29, 2016 I wont be building the junk temple or any puppets. Seven likes this Link to comment
Seven Posted April 29, 2016 Share Posted April 29, 2016 I wont be building the junk temple or any puppets.Where does the battle take place? Link to comment
Futuza Posted April 29, 2016 Share Posted April 29, 2016 Well, just kit or grievous in the storyline of it. The training room will incorporate something like therfiles' npc spawning system in itThat sounds awesome but unrealistic compared to my cutscene skillsCheck out what szicovii did with his midgarv3 map in the battle arena. Link to comment
ChalklYne Posted May 1, 2016 Author Share Posted May 1, 2016 Check out what szicovii did with his midgarv3 map in the battle arena. This? https://jkhub.org/files/file/212-final-fantasy-vii-midgar/ What am i looking for exactly? Link to comment
ChalklYne Posted May 1, 2016 Author Share Posted May 1, 2016 Posted something in wrong section... cant delete lol Link to comment
Futuza Posted May 1, 2016 Share Posted May 1, 2016 This? https://jkhub.org/files/file/212-final-fantasy-vii-midgar/ What am i looking for exactly?So he has like a battle arena thing in it. This thing Link to comment
ChalklYne Posted May 2, 2016 Author Share Posted May 2, 2016 Well... i kinda figure all these maps as duel arena pretty much, since they all loop around. Im mote focused on the nooks and crannies right now of the TF so it looks good at any screenshot angle you know? Its tidious and time consuming and i tend to run into things i remodel "real quick". But... it really does look worth the time though. Hell... look at the old screenshots of it XD its far better than that Have you seen the dr octavious fusion room he built?!?! Link to comment
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