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Bug alert: SET_MISSIONSTATUSTEXT


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Posted

Some notes about this ICARUS command that isn't documented at all anywhere and is actually broken. This one is identical to SET_MISSIONFAILED, use that one instead. If you want to repurpose this SET_ command, feel free to do so. The code is handled in Q3_Interface.cpp if you want to repurpose it for something else.

Asgarath83 and therfiles like this
Posted

Some notes about this ICARUS command that isn't documented at all anywhere and is actually broken. This one is identical to SET_MISSIONFAILED, use that one instead. If you want to repurpose this SET_ command, feel free to do so. The code is handled in Q3_Interface.cpp if you want to repurpose it for something else.

 

Another strange command is SET_VAMPIRE . is broken also that? O.o

Posted

But that's kind of the opposite of vampire... lol

Smart observation D:

@@Asgarath83

This command works a bit strange: you can still see a shadow on the floor, and igniting a lightsaber is not always a good option for this "vampire".

Ehi Number... the Npc affected by this script can be wounded and killed or is in not solid status like the SET_INVISIBLE ?

Posted

@@Asgarath83

I can't say for sure. I used this command long ago, but I think you can kill the NPC. And he is pretty much solid if not set otherwise via some other commands. If non solid, then it can be changed as well.

Posted

@@Asgarath83

I can't say for sure. I used this command long ago, but I think you can kill the NPC. And he is pretty much solid if not set otherwise via some other commands. If non solid, then it can be changed as well.

Wonderful can be used for

amazing fight against invisibles shooting NPCs, that player can revealing only with force sight, mirror and watching the shadows. :D No wait... force sight working for reveal a "VAMPIRE" npc? O.o

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