Turquoise Dragon Posted September 20, 2012 Share Posted September 20, 2012 A gentleman and his mount subtly hidden.*pic* .,,,what are the two of you doing that you need to hide behind a dresser/cabinet/piece of furniture I'm missing the name of right now.....? Link to comment
MUG Posted September 20, 2012 Share Posted September 20, 2012 .,,,what are the two of you doing that you need to hide behind a dresser/cabinet/piece of furniture I'm missing the name of right now.....?Behind? no no, we are INSIDE a cupboard. As for why. @@Szico VII is racist against tauntauns, so it was for our own safety. Link to comment
Szico VII Posted September 20, 2012 Author Share Posted September 20, 2012 I want to do filthy things with this map in private. Need I say more? Link to comment
CaptainChar Posted September 20, 2012 Share Posted September 20, 2012 "and like that, the magic is gone" MUG likes this Link to comment
Szico VII Posted September 21, 2012 Author Share Posted September 21, 2012 Dammit mug, youve ruined the map. Turquoise Dragon likes this Link to comment
CaptainChar Posted September 21, 2012 Share Posted September 21, 2012 wait, is that painting of yoda, being a pimp? I found myself more distracted by the clever artwork you snuck into the map Link to comment
MUG Posted September 21, 2012 Share Posted September 21, 2012 Ooo another of those lifts. I can confirm to you all that those lifts are the sexiest lifts of all. Link to comment
Szico VII Posted September 21, 2012 Author Share Posted September 21, 2012 One room to go...MAX_MAP_EDGES returns. FUCKER. MUG likes this Link to comment
Szico VII Posted September 21, 2012 Author Share Posted September 21, 2012 Was sort of hoping someone here had the technical knowhow to simply edit q3map2 binary to increase the limit Want to avoid -notjunc. And obviously want to avoid reducing the detail... CaptainChar likes this Link to comment
Szico VII Posted September 21, 2012 Author Share Posted September 21, 2012 My bad...its actually MAX_EDGE_LINES Link to comment
CaptainChar Posted September 21, 2012 Share Posted September 21, 2012 id like that too szico, more power to the maps Szico VII likes this Link to comment
TwinHits Posted September 21, 2012 Share Posted September 21, 2012 Out of curiosity, how many brushes do you currently have in this map? Link to comment
CaptainChar Posted September 21, 2012 Share Posted September 21, 2012 "its over 9000!" no seriously its knowing Szico, its probuly close to the limit Link to comment
Szico VII Posted September 21, 2012 Author Share Posted September 21, 2012 Bout 25,000, around 35,000 including those in ASE models, and around 50-60,000 if you include patches Link to comment
CaptainChar Posted September 21, 2012 Share Posted September 21, 2012 wait I thought the limit was 30k dam man, thats double what ive been told in the past Link to comment
KDR_3XILE Posted September 21, 2012 Share Posted September 21, 2012 Absolutely incredible.... Link to comment
RebelChum Posted September 21, 2012 Share Posted September 21, 2012 It's close to that, yes. .ASE EVERYTHING!!!! Well, at least building facades or something. Link to comment
Szico VII Posted September 21, 2012 Author Share Posted September 21, 2012 The limit is 32768. Thats why so many brushes have been converted into ASE models (to reduce brush count.) Some were converted for rotation and detail also but ...yeah. And patches arent counted under this limit unless you compile with -patchmeta I think... Problem with converting large brush work (like a building front as you say) is that ase models cant act as a structural brush, and of course need clipping/caulking instead (thus basically adding the brushes back in) so theres really no point with that kind of structure. Link to comment
Szico VII Posted September 24, 2012 Author Share Posted September 24, 2012 I need some people to help test the 3rd release candidate before it gets the green light. Please message me here if you are interested! Id need people to look for any bugs/glitches they find. Cheers! Link to comment
MUG Posted September 24, 2012 Share Posted September 24, 2012 http://forums.filefr...verschneit.htmlhttp://forums.filefrfilefrfilefront Astral Serpent likes this Link to comment
Szico VII Posted September 24, 2012 Author Share Posted September 24, 2012 Alright evil person Link to comment
Szico VII Posted September 25, 2012 Author Share Posted September 25, 2012 Released: http://jkhub.org/files/file/1315-blueice-nightfall/ Thanks to all who participated in development! Also, expect to see this on JKG soon! KDR_3XILE, Sentra and MUG like this Link to comment
The One and Only Posted September 25, 2012 Share Posted September 25, 2012 So, Malta next? Link to comment
Szico VII Posted September 25, 2012 Author Share Posted September 25, 2012 DM_Malta hah no. Perhaps maps/obj/mp_montebattaglia_tow Link to comment
Szico VII Posted September 26, 2012 Author Share Posted September 26, 2012 82.33.114.123 If anyone wants to play Link to comment
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