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Circa

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Posted

I think the nightly builds at builds.openjk.org need to be taken a look at. I noticed there haven't been any Windows builds for a few weeks now. Also, the Mac builds have duplicate files and when I try running the one with the most recent created date, it says it can't load the renderer and doesn't even launch.

Posted

Our Windows build server is currently down and we don't know when it will be back up. @@Stoiss said he would be able to provide another Windows build server so hopefully that should be coming back up in the next few days.

 

I'm not sure what's happened to the OSX builds. We did see some weird behaviour from buildbot recently so that might explain why a lot of the OSX build have duplicate files. I'll check it out :)

Circa likes this
  • 2 weeks later...
Posted

Windows is all fixed :D OS X files still need to be fixed but I know what the problem is :)

Any luck on the Mac files?

  • 2 weeks later...
Posted

Just had another look just now. Should be sorted in the next build (later on tonight).

Just got around to downloading and trying the latest build. It crashes at launch and gives me this:

tty console mode disabled
OpenJK-MP: v1.0.1.0 macosx-x86 Jun 28 2015
----- FS_Startup -----
Current search path:
/Users/bradlinder/Library/Application Support/OpenJK/base/zzzz_ss.pk3 (231 files)
/Users/bradlinder/Library/Application Support/OpenJK/base/zzDeath_Star_BETA.pk3 (40 files)
/Users/bradlinder/Library/Application Support/OpenJK/base/zent_jk_rewards_sounds.pk3 (14 files)
/Users/bradlinder/Library/Application Support/OpenJK/base/zent_jk_rewards_icons.pk3 (10 files)
/Users/bradlinder/Library/Application Support/OpenJK/base/xanatos_lightsaber.pk3 (39 files)
/Users/bradlinder/Library/Application Support/OpenJK/base/wintersgift_bf_jr.pk3 (238 files)
/Users/bradlinder/Library/Application Support/OpenJK/base/Valis.pk3 (91 files)
/Users/bradlinder/Library/Application Support/OpenJK/base/ts.pk3 (77 files)
/Users/bradlinder/Library/Application Support/OpenJK/base/Tpcv3_low_fps_fix.pk3 (7 files)
/Users/bradlinder/Library/Application Support/OpenJK/base/The_Annihilator.pk3 (17 files)
/Users/bradlinder/Library/Application Support/OpenJK/base/the_academy_v3.pk3 (121 files)
/Users/bradlinder/Library/Application Support/OpenJK/base/TheTempleofSolstice.pk3 (164 files)
/Users/bradlinder/Library/Application Support/OpenJK/base/The Annhilator.pk3 (41 files)
/Users/bradlinder/Library/Application Support/OpenJK/base/Temple.pk3 (6 files)
/Users/bradlinder/Library/Application Support/OpenJK/base/tatooine_rpg.pk3 (32 files)
/Users/bradlinder/Library/Application Support/OpenJK/base/Taspir_Power_Complex_v3.pk3 (322 files)
/Users/bradlinder/Library/Application Support/OpenJK/base/t3homz_adds.pk3 (7 files)
/Users/bradlinder/Library/Application Support/OpenJK/base/t3home2.pk3 (304 files)
/Users/bradlinder/Library/Application Support/OpenJK/base/Stardestroyer_II.pk3 (11 files)
/Users/bradlinder/Library/Application Support/OpenJK/base/sp_custom.pk3 (146 files)
/Users/bradlinder/Library/Application Support/OpenJK/base/sn7.imperial_trooper.pk3 (19 files)
/Users/bradlinder/Library/Application Support/OpenJK/base/Slayus.pk3 (56 files)
/Users/bradlinder/Library/Application Support/OpenJK/base/sjc_jurancor_park.pk3 (177 files)
/Users/bradlinder/Library/Application Support/OpenJK/base/SJC_JKG_1.pk3 (586 files)
/Users/bradlinder/Library/Application Support/OpenJK/base/SithRodian.pk3 (55 files)
/Users/bradlinder/Library/Application Support/OpenJK/base/sithcouncilv3.pk3 (181 files)
/Users/bradlinder/Library/Application Support/OpenJK/base/sithcouncilv2.pk3 (285 files)
/Users/bradlinder/Library/Application Support/OpenJK/base/Sith Warrior.pk3 (89 files)
/Users/bradlinder/Library/Application Support/OpenJK/base/Sirens_Enclave.pk3 (71 files)
/Users/bradlinder/Library/Application Support/OpenJK/base/siege_destroyer.pk3 (115 files)
/Users/bradlinder/Library/Application Support/OpenJK/base/Sidarious.pk3 (161 files)
/Users/bradlinder/Library/Application Support/OpenJK/base/Shola_Sith_Temple.pk3 (210 files)
/Users/bradlinder/Library/Application Support/OpenJK/base/saber_malgus.pk3 (20 files)
/Users/bradlinder/Library/Application Support/OpenJK/base/requiem_sanctuary.pk3 (176 files)
/Users/bradlinder/Library/Application Support/OpenJK/base/Rancor.pk3 (12 files)
/Users/bradlinder/Library/Application Support/OpenJK/base/radiuks.pk3 (124 files)
/Users/bradlinder/Library/Application Support/OpenJK/base/Qordis.pk3 (30 files)
/Users/bradlinder/Library/Application Support/OpenJK/base/playablepiano.pk3 (166 files)
/Users/bradlinder/Library/Application Support/OpenJK/base/Pandorum.pk3 (67 files)
/Users/bradlinder/Library/Application Support/OpenJK/base/NCRVeteranRanger.pk3 (28 files)
/Users/bradlinder/Library/Application Support/OpenJK/base/movement.pk3 (2 files)
/Users/bradlinder/Library/Application Support/OpenJK/base/mb2_dotf.pk3 (570 files)
/Users/bradlinder/Library/Application Support/OpenJK/base/Massassi Temple - Guard.pk3 (49 files)
/Users/bradlinder/Library/Application Support/OpenJK/base/MartyrSaber.pk3 (34 files)
/Users/bradlinder/Library/Application Support/OpenJK/base/mapTrickArena.pk3 (745 files)
/Users/bradlinder/Library/Application Support/OpenJK/base/mapRaceArena.pk3 (287 files)
/Users/bradlinder/Library/Application Support/OpenJK/base/malevolence.pk3 (52 files)
/Users/bradlinder/Library/Application Support/OpenJK/base/Ladies of the EU Skin Pack.pk3 (213 files)
/Users/bradlinder/Library/Application Support/OpenJK/base/kor_arena.pk3 (24 files)
/Users/bradlinder/Library/Application Support/OpenJK/base/Korriban_Tomb.pk3 (230 files)
/Users/bradlinder/Library/Application Support/OpenJK/base/korriban_sith_academy_v1.1.pk3 (47 files)
/Users/bradlinder/Library/Application Support/OpenJK/base/Korriban Academy.pk3 (119 files)
/Users/bradlinder/Library/Application Support/OpenJK/base/jedicouncilgcx-2010.pk3 (326 files)
/Users/bradlinder/Library/Application Support/OpenJK/base/Jedi'sHomeJL_II.pk3 (120 files)
/Users/bradlinder/Library/Application Support/OpenJK/base/Jedi Hunter.pk3 (83 files)
/Users/bradlinder/Library/Application Support/OpenJK/base/jc_inquisitor.pk3 (30 files)
/Users/bradlinder/Library/Application Support/OpenJK/base/innercity.pk3 (1321 files)
/Users/bradlinder/Library/Application Support/OpenJK/base/Infected.pk3 (80 files)
/Users/bradlinder/Library/Application Support/OpenJK/base/ib-merc_kyle.pk3 (29 files)
/Users/bradlinder/Library/Application Support/OpenJK/base/Haruun Kal.pk3 (18 files)
/Users/bradlinder/Library/Application Support/OpenJK/base/gv_snakev3_JA.pk3 (62 files)
/Users/bradlinder/Library/Application Support/OpenJK/base/grflawv2.pk3 (230 files)
/Users/bradlinder/Library/Application Support/OpenJK/base/GoD_Underworld.pk3 (88 files)
/Users/bradlinder/Library/Application Support/OpenJK/base/Frozen_temple.pk3 (76 files)
/Users/bradlinder/Library/Application Support/OpenJK/base/ff_tatooine_v1.pk3 (72 files)
/Users/bradlinder/Library/Application Support/OpenJK/base/ffa_carbonfreeze2.pk3 (91 files)
/Users/bradlinder/Library/Application Support/OpenJK/base/Faoiltiama.pk3 (30 files)
/Users/bradlinder/Library/Application Support/OpenJK/base/expedition.pk3 (438 files)
/Users/bradlinder/Library/Application Support/OpenJK/base/Empari.pk3 (48 files)
/Users/bradlinder/Library/Application Support/OpenJK/base/duel_beach.pk3 (15 files)
/Users/bradlinder/Library/Application Support/OpenJK/base/dgs_kotorpack.pk3 (342 files)
/Users/bradlinder/Library/Application Support/OpenJK/base/DE_W1ldFyre.pk3 (98 files)
/Users/bradlinder/Library/Application Support/OpenJK/base/DE_Viron.pk3 (105 files)
/Users/bradlinder/Library/Application Support/OpenJK/base/DE_Starlight.pk3 (107 files)
/Users/bradlinder/Library/Application Support/OpenJK/base/DE_Defcon.pk3 (111 files)
/Users/bradlinder/Library/Application Support/OpenJK/base/DE_DarthSacrilege.pk3 (25 files)
/Users/bradlinder/Library/Application Support/OpenJK/base/DE_Blackout.pk3 (147 files)
/Users/bradlinder/Library/Application Support/OpenJK/base/def_darth_revan.pk3 (32 files)
/Users/bradlinder/Library/Application Support/OpenJK/base/Darth_Martyr.pk3 (132 files)
/Users/bradlinder/Library/Application Support/OpenJK/base/Darth Martyr.pk3 (48 files)
/Users/bradlinder/Library/Application Support/OpenJK/base/darkness.pk3 (13 files)
/Users/bradlinder/Library/Application Support/OpenJK/base/Cyrus.pk3 (125 files)
/Users/bradlinder/Library/Application Support/OpenJK/base/Coruscant_speedway.pk3 (28 files)
/Users/bradlinder/Library/Application Support/OpenJK/base/Ciledra.pk3 (14 files)
/Users/bradlinder/Library/Application Support/OpenJK/base/Bespin_Shaft.pk3 (143 files)
/Users/bradlinder/Library/Application Support/OpenJK/base/battle-of-hoth.pk3 (139 files)
/Users/bradlinder/Library/Application Support/OpenJK/base/a2_beta4.pk3 (192 files)
/Users/bradlinder/Library/Application Support/OpenJK/base
/Users/bradlinder/Library/Containers/com.aspyr.jediacademy.appstore/Data/Library/Application Support/Jedi Academy/openjk.x86_64.app/Contents/MacOS/base
/Users/bradlinder/Library/Containers/com.aspyr.jediacademy.appstore/Data/Library/Application Support/Jedi Academy/base/z_JKA_improved.pk3 (635 files)
/Users/bradlinder/Library/Containers/com.aspyr.jediacademy.appstore/Data/Library/Application Support/Jedi Academy/base/z_IlumSithTemple.pk3 (54 files)
/Users/bradlinder/Library/Containers/com.aspyr.jediacademy.appstore/Data/Library/Application Support/Jedi Academy/base/z_HQ_Chat_Icon_(c).pk3 (9 files)
/Users/bradlinder/Library/Containers/com.aspyr.jediacademy.appstore/Data/Library/Application Support/Jedi Academy/base/z_Fixed_Sabers_(c).pk3 (26 files)
/Users/bradlinder/Library/Containers/com.aspyr.jediacademy.appstore/Data/Library/Application Support/Jedi Academy/base/zzz_console_gray_stars_brighter.pk3 (3 files)
/Users/bradlinder/Library/Containers/com.aspyr.jediacademy.appstore/Data/Library/Application Support/Jedi Academy/base/zzzz_ss.pk3 (231 files)
/Users/bradlinder/Library/Containers/com.aspyr.jediacademy.appstore/Data/Library/Application Support/Jedi Academy/base/zzzzMovieSabers.pk3 (225 files)
/Users/bradlinder/Library/Containers/com.aspyr.jediacademy.appstore/Data/Library/Application Support/Jedi Academy/base/zzzzJKA Tex Overhaul 0.3.pk3 (1073 files)
/Users/bradlinder/Library/Containers/com.aspyr.jediacademy.appstore/Data/Library/Application Support/Jedi Academy/base/zIngameCharacterMenu.pk3 (7 files)
/Users/bradlinder/Library/Containers/com.aspyr.jediacademy.appstore/Data/Library/Application Support/Jedi Academy/base/Pande_DOTF.pk3 (195 files)
/Users/bradlinder/Library/Containers/com.aspyr.jediacademy.appstore/Data/Library/Application Support/Jedi Academy/base/JK2Textures.pk3 (1615 files)
/Users/bradlinder/Library/Containers/com.aspyr.jediacademy.appstore/Data/Library/Application Support/Jedi Academy/base/JK2Luke.pk3 (8 files)
/Users/bradlinder/Library/Containers/com.aspyr.jediacademy.appstore/Data/Library/Application Support/Jedi Academy/base/JK2BespinFFA.pk3 (80 files)
/Users/bradlinder/Library/Containers/com.aspyr.jediacademy.appstore/Data/Library/Application Support/Jedi Academy/base/JABonusMaps.pk3 (80 files)
/Users/bradlinder/Library/Containers/com.aspyr.jediacademy.appstore/Data/Library/Application Support/Jedi Academy/base/HQlevelshotsmp.pk3 (26 files)
/Users/bradlinder/Library/Containers/com.aspyr.jediacademy.appstore/Data/Library/Application Support/Jedi Academy/base/Font_Arial_(c).pk3 (3 files)
/Users/bradlinder/Library/Containers/com.aspyr.jediacademy.appstore/Data/Library/Application Support/Jedi Academy/base/FollowingDroids.pk3 (13 files)
/Users/bradlinder/Library/Containers/com.aspyr.jediacademy.appstore/Data/Library/Application Support/Jedi Academy/base/fixed_console_font.pk3 (3 files)
/Users/bradlinder/Library/Containers/com.aspyr.jediacademy.appstore/Data/Library/Application Support/Jedi Academy/base/Darth_Apocalypse.pk3 (168 files)
/Users/bradlinder/Library/Containers/com.aspyr.jediacademy.appstore/Data/Library/Application Support/Jedi Academy/base/Circa.pk3 (222 files)
/Users/bradlinder/Library/Containers/com.aspyr.jediacademy.appstore/Data/Library/Application Support/Jedi Academy/base/Circa'sBlades.pk3 (17 files)
/Users/bradlinder/Library/Containers/com.aspyr.jediacademy.appstore/Data/Library/Application Support/Jedi Academy/base/CamSP.pk3 (5 files)
/Users/bradlinder/Library/Containers/com.aspyr.jediacademy.appstore/Data/Library/Application Support/Jedi Academy/base/BrokenSabers.pk3 (47 files)
/Users/bradlinder/Library/Containers/com.aspyr.jediacademy.appstore/Data/Library/Application Support/Jedi Academy/base/assets6.pk3 (29 files)
/Users/bradlinder/Library/Containers/com.aspyr.jediacademy.appstore/Data/Library/Application Support/Jedi Academy/base/assets3.pk3 (16 files)
/Users/bradlinder/Library/Containers/com.aspyr.jediacademy.appstore/Data/Library/Application Support/Jedi Academy/base/assets2.pk3 (62 files)
/Users/bradlinder/Library/Containers/com.aspyr.jediacademy.appstore/Data/Library/Application Support/Jedi Academy/base/assets1.pk3 (8320 files)
/Users/bradlinder/Library/Containers/com.aspyr.jediacademy.appstore/Data/Library/Application Support/Jedi Academy/base/assets0.pk3 (15346 files)
/Users/bradlinder/Library/Containers/com.aspyr.jediacademy.appstore/Data/Library/Application Support/Jedi Academy/base

----------------------
40394 files in pk3 files
execing mpdefault.cfg
execing openjk.cfg
execing autoexec.cfg
execing zoom.cfg
----- Initializing Renderer ----
Trying to load "rd-vanilla_x86.dylib" from "/Users/bradlinder/Library/Containers/com.aspyr.jediacademy.appstore/Data/Library/Application Support/Jedi Academy/openjk.x86_64.app/Contents/MacOS"...
Sys_LoadDll(/Users/bradlinder/Library/Containers/com.aspyr.jediacademy.appstore/Data/Library/Application Support/Jedi Academy/openjk.x86_64.app/Contents/MacOS/rd-vanilla_x86.dylib) failed: "Failed loading /Users/bradlinder/Library/Containers/com.aspyr.jediacademy.appstore/Data/Library/Application Support/Jedi Academy/openjk.x86_64: dlopen(/Users/bradlinder/Library/Containers/com.aspyr.jediacademy.appstore/Data/Library/Application Support/Jedi Academy/openjk"
Trying to load "rd-vanilla_x86.dylib" from "/Users/bradlinder/Library/Containers/com.aspyr.jediacademy.appstore/Data/Library/Application Support/Jedi Academy"...
Sys_LoadDll(/Users/bradlinder/Library/Containers/com.aspyr.jediacademy.appstore/Data/Library/Application Support/Jedi Academy/rd-vanilla_x86.dylib) failed: "Failed loading /Users/bradlinder/Library/Containers/com.aspyr.jediacademy.appstore/Data/Library/Application Support/Jedi Academy/rd-vanilla_x8: dlopen(/Users/bradlinder/Library/Containers/com.aspyr.jediacademy.appstore/Data/Library/Application Support/Jedi Academy/rd-van"
Failed to load renderer
All I did was replace the files like usual.
Posted

Just got around to downloading and trying the latest build. It crashes at launch and gives me this:

Trying to load "rd-vanilla_x86.dylib" from "/Users/bradlinder/Library/Containers/com.aspyr.jediacademy.appstore/Data/Library/Application Support/Jedi Academy/openjk.x86_64.app/Contents/MacOS"...
Sys_LoadDll(/Users/bradlinder/Library/Containers/com.aspyr.jediacademy.appstore/Data/Library/Application Support/Jedi Academy/openjk.x86_64.app/Contents/MacOS/rd-vanilla_x86.dylib) failed: "Failed loading /Users/bradlinder/Library/Containers/com.aspyr.jediacademy.appstore/Data/Library/Application Support/Jedi Academy/openjk.x86_64: dlopen(/Users/bradlinder/Library/Containers/com.aspyr.jediacademy.appstore/Data/Library/Application Support/Jedi Academy/openjk"
Trying to load "rd-vanilla_x86.dylib" from "/Users/bradlinder/Library/Containers/com.aspyr.jediacademy.appstore/Data/Library/Application Support/Jedi Academy"...
Sys_LoadDll(/Users/bradlinder/Library/Containers/com.aspyr.jediacademy.appstore/Data/Library/Application Support/Jedi Academy/rd-vanilla_x86.dylib) failed: "Failed loading /Users/bradlinder/Library/Containers/com.aspyr.jediacademy.appstore/Data/Library/Application Support/Jedi Academy/rd-vanilla_x8: dlopen(/Users/bradlinder/Library/Containers/com.aspyr.jediacademy.appstore/Data/Library/Application Support/Jedi Academy/rd-van"
Failed to load renderer
All I did was replace the files like usual.

 

 

It seems to be looking for the required libraries in the OpenJK apps in /Users/bradlinder/Library/Containers/... instead of the default launch location at /Applications/Jedi Knight Jedi Academy.app/. That's why it's failing. @@Circa, have you tried placing the OpenJK apps in /Users/bradlinder/Library/Containers/com.aspyr.jediacademy.appstore/Data/Library/Application Support/Jedi Academy/ instead?

 

Edit: Just an additional note for dev: hardcoding paths is never a good idea on a Macintosh. Use detection and relative paths (within app bundles) instead.

Posted

It seems to be looking for the OpenJK apps in /Users/bradlinder/Library/Containers/... instead of the default launch location in /Applications/Jedi Knight Jedi Academy.app/. That's why it's failing. Have you tried placing the OpenJK apps in /Users/bradlinder/Library/Containers/com.aspyr.jediacademy.appstore/Data/Library/Application Support/Jedi Academy/ instead?

They are there, and have always been there. :P Like I said, I've done the same thing every time i get a new build, I just replace the previous files which were working before.

Posted

They are there, and have always been there. :P Like I said, I've done the same thing every time i get a new build, I just replace the previous files which were working before.

 

So you've been keeping your executables in /Users/bradlinder/Library/Containers/com.aspyr.jediacademy.appstore/Data/Library/Application Support/Jedi Academy/? The reason I ask, and I am surprised, is because newer releases of Mac OS X by default hide the User Library folder, and most users are not aware of its existence.

 

Just making sure we have it clear...

 

But if that's the case, then the feedback is strange, and the error may have to do something with either the length of the path, or with the programming itself.

Posted

The paths aren't hardcoded. It searches from cvar paths fs_homepath, fs_basepath and fs_cdpath. However both operations failed with "Failed" instead of "could not find" so I wonder if there is something wrong with the programming. Where did you place rd-vanilla?

Posted

The paths aren't hardcoded. It searches from cvar paths fs_homepath, fs_basepath and fs_cdpath. However both operations failed with "Failed" instead of "could not find"...

 

Could it be permissions related? No adequate read permissions?

Posted

The paths aren't hardcoded. It searches from cvar paths fs_homepath, fs_basepath and fs_cdpath. However both operations failed with "Failed" instead of "could not find" so I wonder if there is something wrong with the programming. Where did you place rd-vanilla?

 

 

rd-vanilla_x86_64.dylib is in the .app, just like it was in the previous working version.
Posted

the file should be rd-vanilla_x86.dylib as it doesn't look like you have the 64-bit version. renaming it will probably work, I think there's just something wrong with how buildbot is configured?

Posted

the file should be rd-vanilla_x86.dylib as it doesn't look like you have the 64-bit version. renaming it will probably work, I think there's just something wrong with how buildbot is configured?

Ah, I see. Yeah the previous working version didn't have _64 in it. In fact, all files in the .app have _64 in them. Renaming them makes the app obsolete though.

Posted

Should be ok as long as you rename the app from openjk.x86_64.app -> openjk.x86.app I'd hope

It was already named OpenJK.app, like it has before. 

 

I can just wait for the next build and hope you guys get it fixed.  :winkthumb: I have an older version that works fine. Just letting you guys know there's an issue.

Posted
Trying to load "rd-vanilla_x86.dylib" from "/Users/bradlinder/Library/Containers/com.aspyr.jediacademy.appstore/Data/Library/Application Support/Jedi Academy/openjk.x86_64.app/Contents/MacOS"...

Well, by the logs it's looking for "rd-vanilla_x86.dylib" in "openjk.x86_64.app". So if your app is named "OpenJK.app" and the library in it is named "rd-vanilla_x86_64.dylib", then something got really messed up in the build process and it's obvious why we're getting a crash and a "Failed" error -- it can't find neither the app bundle, nor the data library in it...

 

The funny thing is that your Mac is equipped to run a 64-bit bundle, so, considering all this, the error here seems to stem from an accidental mistake in the build code -- perhaps a variable is processed with the wrong value where it shouldn't be, resulting in a mixed bundle (64/32) built?

Posted

Just did a quick test run on my Mac.

 

@@Circa, while it displays OpenJK by default, the actual app bundle name is "openjk.x86_64.app". You can see this by going into more info about the file. So there's no problem there.

 

The problem is with the binary code looking for the non-existant "rd-vanilla_x86.dylib".

 

If "rd-vanilla_x86_64.dylib" is renamed to "rd-vanilla_x86.dylib", the game UI will run, but the engine will fail to load when a game is started and result in a crash. The new OpenJK binaries, while they contain the "_64" suffix, are actually seen as 32-bit binaries by the OS, which confirms my suspicion that the builds are mixed up. It seems we're trying to run 32-bit code with 64-bit resources.

 

Either that, or the code is still looking fixed for the 32-bit libraries/resources (i.e. without "_64" in the filename).

 

Edit: What was the point of adding the "_64" suffix in the first place? :huh:

Posted

x86_64 is the 64-bit architecture as opposed to x86.  That's the point of having the _64

 

That's not what I meant. Why do we need to append "_64" to each file name inside the app bundle?

 

Besides, 64-bit should pretty much be the norm these days...

Posted

That's not what I meant. Why do we need to append "_64" to each file name inside the app bundle?

 

Besides, 64-bit should pretty much be the norm these days...

Because it runs on x86_64 architecture. Not x86. There is a difference.

Posted

Because it runs on x86_64 architecture. Not x86. There is a difference.

 

I'm not talking about the binary naming. I know what x86_64 stands for. My question is why all the files inside the app bundle need to be renamed to this as well? I guess it has something to do with how the compiler works, but this (re-)naming convention is likely responsible for the breakage now...

Posted

It's because it reads the arch string from your machine (Windows machines are always x86 because of the way WOW64 works). Hence, if your machine is x86_64 then it will read x86_64. The files being named wrong is a mistake of the buildbot as previously mentioned in this thread.

Cerez likes this
Posted

I'm planning on changing the naming scheme for OS X. Since it supports universal binaries (the executable code for multiple architectures can be packed into a single binary file), it doesn't make sense for the file to reference any architectures.

Cerez likes this

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