IrocJeff Posted March 6, 2015 Posted March 6, 2015 I'd like to have my hallways that lead into the Brain Chamber have fog in them. The problem is when I connect the brushes together I can always see a seam or transition from one brush to another. Can anyone help me out with this?
Tempust85 Posted March 6, 2015 Posted March 6, 2015 I dunno, you might be able to assign the fog shader to an MD3 or ASE and import that as misc_model. Otherwise, I don't think there's any other way around it.
Circa Posted March 6, 2015 Posted March 6, 2015 Fog sucks in JKA/JK2. I'd just skip it if I were you.
Langerd Posted March 6, 2015 Posted March 6, 2015 Hmm i have never tried that but what will happen if you will put the nodraw texture on the sides of the fog brush that connects them?
IrocJeff Posted March 6, 2015 Author Posted March 6, 2015 Hmm i have never tried that but what will happen if you will put the nodraw texture on the sides of the fog brush that connects them? That, I'm not sure. I'll give that a whirl and repost shortly.
IrocJeff Posted March 6, 2015 Author Posted March 6, 2015 Hmm i have never tried that but what will happen if you will put the nodraw texture on the sides of the fog brush that connects them? The only this does, along w/ the skip system texture, is not draw anything on that brush face. Caulk-Non Solid give the hall of mirror effect. AngelModder likes this
AngelModder Posted March 21, 2015 Posted March 21, 2015 Caulk_nonsolid will always do that unless you set it to detail. Although thats useless as you'll get the same result as the nodraw idea.You might try setting it as a world fog rather then using brushes. This also all depends on the actual gof shader it's self. The cull twosided one's tend to have this issue when doing your fogging with brushes.
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