Langerd Posted February 15, 2015 Posted February 15, 2015 (edited) Well i made the sword model. I test it in single player. Everything works fine! Than i thought - Most of players play multiplayer so i will check that everything works fine in mp before i will upload it.In the character menu it loads perfectly. So i loaded the map. Select Join the game and than .... MYYYY EARS GOD WTF!!! WHERE IS MY SWORD AND WTF WITH THIS SOUND HOLY S**T!!!The model in the menu works fine! But It doesnt work when i am in the loaded map . Even in the saber menu (when i want to change my saber DURING the gameplay... not before in the game menu)it is screwed up... And there is strange sound that nearly destroy my ears ... Help pls!Console doesnt shows anything... Fuck Edited February 15, 2015 by Langerd
Circa Posted February 16, 2015 Posted February 16, 2015 Are you just loading a map offline or did you join a server?
Langerd Posted February 16, 2015 Author Posted February 16, 2015 Listen never mind... Even in SP it f****ed up (just wanted to make it work but ... well ) . I will find the reason but i have no energy today...
Langerd Posted February 16, 2015 Author Posted February 16, 2015 Ok it works in SP but! I have find one strange thing :/ What is the unexpected eof means in the console?
Langerd Posted February 16, 2015 Author Posted February 16, 2015 UNEXPECTED EOF - It shows when i join with my weapon selected which in the game doesnt shows up. Any ideas?
Raz0r Posted February 17, 2015 Posted February 17, 2015 Show your .sab etc files. They must be badly formatted, so it's reading past the end of the file looking for a closing brace or something.
Langerd Posted February 17, 2015 Author Posted February 17, 2015 Sapphire_blade{ name "Sapphire Blade" saberType SABER_single saberModel "models/weapons2/sapphire_blade/blade.glm" numBlades saberLength 40 throwable 1 blocking 1 disarmBonus 9 soundOff "sound/weapons/sword/catch.mp3" fallSound1 "sound/weapons/sword/fall4.mp3" fallSound2 "sound/weapons/sword/fall5.mp3" fallSound3 "sound/weapons/sword/fall6.mp3" hitSound1 "sound/weapons/sword/stab1.mp3" hitSound2 "sound/weapons/sword/stab2.mp3" hitSound3 "sound/weapons/sword/stab3.mp3" spinsound "sound/weapons/sword/swing4.mp3" spinSound "sound/weapons/sword/swing4.mp3" swingSound1 "sound/weapons/sword/swing1.mp3" swingSound2 "sound/weapons/sword/swing2.mp3" swingSound3 "sound/weapons/sword/swing3.mp3" lungeAtkMove LS_PULL_ATTACK_STAB onInWater 1noWallMarks 1noblade 1bounceOnWalls 1noDlight 1noClashFlare 1trailStyle 2noIdleEffect 1noManualDeactivate 1maxChain 1} Here Ya go...
Raz0r Posted February 17, 2015 Posted February 17, 2015 You didn't specify a value for numBlades, thus it thinks the next word is supposed to be a number and it freaks out. The rest looks fine.
Langerd Posted February 17, 2015 Author Posted February 17, 2015 Nope still doesnt work... maybe check it (BUT FIRST TURN OFF YOU AUDIO!!!) And check it in the SP game , in the Mp game (not in the menu... it is strange because the model works in SP and in the MP menu. But when i am selecting a saber in in-game menu it only show the origin of the model (this default thing You know when model is not found... but it is in HALF! )
Langerd Posted February 17, 2015 Author Posted February 17, 2015 I MEAN F**K!!!! IT WORKS!!! BUT THE REASON WAS THAT I DIDNT PUT IT IN THE RAR.... WTF!?!?!?!
Langerd Posted February 17, 2015 Author Posted February 17, 2015 The glowing effect doesnt work... I am pissed holy damn...
Langerd Posted February 17, 2015 Author Posted February 17, 2015 models/weapons2/sapphire_blade/sword{ q3map_nolightmap cull twosided { map models/weapons2/sapphire_blade/sword alphaFunc GE128 blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map models/weapons2/sapphire_blade/sword_spec blendFunc GL_SRC_ALPHA GL_ONE detail alphaGen lightingSpecular glow } { map models/weapons2/sapphire_blade/sword_glow blendFunc GL_ONE GL_ONE glow rgbGen identity }} Here is the shader... pls help
Asgarath83 Posted February 18, 2015 Posted February 18, 2015 I have not much competences but... a little think: you put two times the spinsound value into the sab files. is not a big error, and it's not the reason of missing glowing. just for notice.mmmm try to setted glow also in the first stage of shader and try some other values and combinations of GL_ONE \ GL_ZERO etc.
Langerd Posted February 18, 2015 Author Posted February 18, 2015 Hmm You mean that the sp and mp have diffrent shader lines?
Asgarath83 Posted February 19, 2015 Posted February 19, 2015 I think of not... really i not know why the glow effect not work into your saber mmm in this stage { map models/weapons2/sapphire_blade/sword_glow blendFunc GL_ONE GL_ONE glow rgbGen identity } try tcgen enviroment instead of rgbgen identity. O.o just for see what happen
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