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Is there a way to add completely new force powers to the game?


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Posted

Hey, I want to add some new force powers to JKA, Force Crush and Deadly Sight mostly. Is there a way to do it? Also, making 4 and 5 levels of force powers? I want to use it in SP. Do I have to touch the code? JKA is OS now, but I have no idea where to start. Can someone help?

Posted

Yes it's possible. And yes, it's all through code. Do you have coding experience?

 

If you check out the Jedi Knight Enhanced project, we will be adding a few new force powers for that. Feel free to give us some ideas like this for that.

I have a general understanding of programming. Should be enough to understand how it works. And thanks for the link.

Posted

@@Spirit

there is a big difference about force power MP code and force power SP code for what i see when i working on my efx force powers (i not added new powers, i changed effects and sound of every force power at second of the CLASS that using the force power. so

CLASS_BARTENDER cast an ice storm as force lighting, for example, and CLASS_REELO, a spiderweb nets. etc etc

i noticed the best difference is :

the code part of w_force.c  of MP code in SP is stored on WP_Saber.cpp into the saber code, you can found also the force powers code. i not know the other difference. :(

 

however on

WP_saber.cpp you can found the code of working of

- Grip

- Lightning

- Drain

- Rage

- Heal

- Mindtrick

- Jump (but i not checked so i am not sure)

- SABER DEFENSE \ OFFENSE \ THROW \ SABER MECHANIC COMBAT

here there are also the working part of the code about protect and absorb and sight

 

instead for the visual effects of shaders color of force Sight, Protect and Absorb, and also for the visual efx of force lightning and drain, you can found the informations sorted on 

CG_players.cpp

 

 

Cg_players.cpp

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