JAWSFreelao Posted January 30, 2015 Posted January 30, 2015 Okay this thread's for discussing missions for Episode IV. Because so far, all we have it therfiles' amazing idea for a Tantive mission. We need more ideas.Alright y'all, let's get squirting some thoughterria. Episode IV locations only (for now).I like the thought of going into more depth with the escape of Tatooine, shortly after the cantina fight.And for the record, anybody notice that was the only time when a lightsaber caused blood? Because of the heat of the saber, it normally cauterizes (or something like that, don't remember for sure) the wound, causing no blood.
Circa Posted January 30, 2015 Posted January 30, 2015 I'm pretty sure the blood thing was changed because it didn't make sense. so yeah, no blood in this mod. After the Tantive IV escape, I was thinking of a short little mission where you control C3PO or R2D2 and wander through the desert a little bit until the jawas attack. Would be fairly simple to map out and script I'm sure but wouldn't be a cool little addition. After that, could be a mission as Luke, looking for R2. Could make it more elaborate than the movie. Maybe something more along the lines of how Lego Star Wars does it. JAWSFreelao likes this
Barricade24 Posted January 30, 2015 Posted January 30, 2015 I'd love some levels where you actually play parts of the story that you didn't really see. For example Stormtroopers hunting for the missing droids. Circa and JAWSFreelao like this
therfiles Posted January 30, 2015 Posted January 30, 2015 I'd love some levels where you actually play parts of the story that you didn't really see. For example Stormtroopers hunting for the missing droids. Sounds cool! One thing we'll have to figure out is perspective. Were we thinking that the player would only play rebel-aligned characters? Or just anyone? For a full-fledged campaign, we may have to choose a side.
Circa Posted January 30, 2015 Posted January 30, 2015 Sounds cool! One thing we'll have to figure out is perspective. Were we thinking that the player would only play rebel-aligned characters? Or just anyone? For a full-fledged campaign, we may have to choose a side.You think? It would be cool to do any side. I don't think a game has quite done that yet, unless you count Battlefront but that was uniquely from a troopers point of view, which ended up being both sides. I think it would be unique to not limit to one side.
JAWSFreelao Posted January 31, 2015 Author Posted January 31, 2015 I like the thought of being able to choose a different side, which may or may not lead to different cutscenes and orders ETC.
Barricade24 Posted January 31, 2015 Posted January 31, 2015 You think? It would be cool to do any side. I don't think a game has quite done that yet, unless you count Battlefront but that was uniquely from a troopers point of view, which ended up being both sides. I think it would be unique to not limit to one side.Force Commander kind of did something like that. But obviously that's probably not canon so...
Circa Posted January 31, 2015 Posted January 31, 2015 Doing two separate sides would be a little more complicated. You'd have to think of an even amount of missions for each, for each episode. I figure we should just do the missions that would feel natural and be interesting to play as. therfiles likes this
therfiles Posted January 31, 2015 Posted January 31, 2015 Doing two separate sides would be a little more complicated. You'd have to think of an even amount of missions for each, for each episode. I figure we should just do the missions that would feel natural and be interesting to play as. This makes a lot of sense...let's just make missions that make sense for each event. There are some things that just don't work for the other side. I was thinking of a couple of objectives for an Imperial side of the Tantieve mission...there's a whole lot of dumb fighting and not a whole lot to be done.
Circa Posted January 31, 2015 Posted January 31, 2015 Right. And they don't have to be separate missions where you replay part of the story. Could switch in the middle of the mission itself when it switches. That might make it more interesting and keep you on your toes. JAWSFreelao likes this
DarthDementous Posted February 3, 2015 Posted February 3, 2015 The reason for the lightsaber caused bleeding is because the Aqualish have a special kind of blood that can't be cauterized. I agree with the stormtroopers looking for the droids in the background would be interesting, especially if searching Tusken camps or even Jawa Sandcrawlers was involved. Maybe moving between the two on a Dewback would be pretty neat. I think there's also quite a lot of tattooine map stuff in the JKG source files (this is the .map as well which is great) only issue is that textures would need to be redone as they aren't all included in the package. JAWSFreelao likes this
Circa Posted February 10, 2015 Posted February 10, 2015 @@Scorpion take a look at our ideas for the Tatooine mission(s) we've got here and maybe work from there. Keeping it close to how it looks in the movie might be tricky in this case, since it's a large never-ending desert. Could be difficult in JKA. therfiles likes this
therfiles Posted February 10, 2015 Posted February 10, 2015 Yeah, I agree, @@Circa. You'd really have to make it clear what the objective is, so the player doesn't feel like he's just aimlessly wandering...that's no fun! Maybe we can brainstorm some challenges...like evading some jawas...or something. That's a tough mission to sell. In fact, maybe just have a quick portion in the desert, and then complete the mission in the sandcrawler, fighting off droids, etc.
JAWSFreelao Posted February 10, 2015 Author Posted February 10, 2015 Instead of fighting off droids.. How about bounty hunters that were hired by Vader? (Not Fett, obviously) but someone low level.. Maybe Kualan's Embo would be good for this moment.
Circa Posted February 10, 2015 Posted February 10, 2015 Well for the beginning of the mission, I was going to have it fairly simple. Get from point A to point B, with some cutscenes mirroring the film in some way, to give some orientation to the stormtrooper part of the mission, which will be more in depth. I like the idea of having to fend off tuskens throughout the mission, like in KotOR.
JAWSFreelao Posted February 11, 2015 Author Posted February 11, 2015 Well for the beginning of the mission, I was going to have it fairly simple. Get from point A to point B, with some cutscenes mirroring the film in some way, to give some orientation to the stormtrooper part of the mission, which will be more in depth. I like the idea of having to fend off tuskens throughout the mission, like in KotOR.I stole that concept from the original Star Wars Battlefront Dune Sea map. They had a three-team thing where both the rebels and imperials were forced to fight a tusken camp. Good luck on your Tatooine quest, start up your own thread when you feel it's necessary.
Scorpion Posted February 11, 2015 Posted February 11, 2015 Well since I'm taking Yavin IV and its a speeder section I already have a good layout and an idea for what I'm gonna do. JAWSFreelao likes this
therfiles Posted August 21, 2015 Posted August 21, 2015 Super duper random idea today...we could focus on making a small, but HQ mission from the Force Awakens. That would be an easy way to ride the hype of that movie! Just a thought.
Circa Posted August 21, 2015 Posted August 21, 2015 I'm down for that, though it'd be best to have the movie released so we can get screenshots and videos of the scenery and such. I still think either the Tantive mission or cantina scene should come first though. I just have no motivation to learn more mapping and basic scripting at the moment. Maybe soon.
JAWSFreelao Posted August 21, 2015 Author Posted August 21, 2015 Well we can Tantive it up if @@therfiles has time. Are we all in agreement on that?
therfiles Posted August 21, 2015 Posted August 21, 2015 Yup yup sounds good! I'll try! And oh yeah, we'd have to wait until next year, but I think that would really be an interesting project for the community and just SW fans in general!
Tempust85 Posted August 21, 2015 Posted August 21, 2015 Yeah it's a great idea, but it'll have to slated for later. Possibly even wait until the blu-ray for references. Am I wrong to think this is going to be similar to super star wars from the SNES? If it is that'd be cool, just no uber gun powerups lol. JAWSFreelao and therfiles like this
Circa Posted July 30, 2016 Posted July 30, 2016 Well for the beginning of the mission, I was going to have it fairly simple. Get from point A to point B, with some cutscenes mirroring the film in some way, to give some orientation to the stormtrooper part of the mission, which will be more in depth. I like the idea of having to fend off tuskens throughout the mission, like in KotOR.Worked on this a bit. Over a year later. I'm mostly gaining back the mapping knowledge I had gained in that short period of time. JAWSFreelao, Jeff, Śăļvõö and 1 other like this
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now