Veosar Posted January 9, 2015 Posted January 9, 2015 Yes, that's me again, sadly. So, I've came across an incredibly annoying error in blender, that pretty much holds my entire work right now. So, let's get right into business: Vurk Jedi model. Everytime I try to change mesh in edit mode - that means moving vert, moving face or edges, I get that error when I'm trying to export it: The mesh before editing: http://scr.hu/22as/m545zThe mesh after editing: http://scr.hu/22as/m6hxi (just an example)The error I get when I try to export the model with edited mesh: Part 1 http://scr.hu/22as/bz4nd and Part 2 http://scr.hu/22as/8rfp6 . The bug is incrediblyyyyy annoying, when it appears I have no other choise but to close blender and open the backup, because it won't work properly even if I undo every thing I've done to it. It just MAKES you close your blender and open it again, and that's really not fun since you have to do backups every 2 minutes or so. And, most important, you can't edit any freaking mesh :/
mrwonko Posted January 10, 2015 Posted January 10, 2015 I believe that could be caused by missing UV coordinates on vertices, but moving them shouldn't cause that; is moving really enough to cause the error? Could you upload a .blend that fails to export so I can take a look?
Veosar Posted January 10, 2015 Author Posted January 10, 2015 Of course. BTW yes, I believe it's all you need - move the vertices. For example, on the first picture it's original, and it works. When I select... one face, and move it by... let's say, green arrow, it all doesn't work anymore. Here's the link: http://speedy.sh/gpb6V/stadfdssrt.blend Something that's interesting, sometimes I'm able to move vertex normally and it works fine. But after that, it just won't work. Seems so random.
Langerd Posted January 10, 2015 Posted January 10, 2015 Maybe it is something wrong with the model itself. A bad texture bug or export issue.
Veosar Posted January 10, 2015 Author Posted January 10, 2015 I don't think so, since it happens on every model, even if I import something from base.
mrwonko Posted January 10, 2015 Posted January 10, 2015 Exports just fine for me. What Blender Version are you on?
Veosar Posted January 10, 2015 Author Posted January 10, 2015 It's 2.66 version. I would love to go higher on version, but I've heard it's not possible for your plugins to work with it. Is it true? I would really love to work with the newest version of software. BTW, I just realised that you are the one that made it possible for me to work in Blender at the first place, so thank you very much! Yes, I downloaded the link once again and tried to export it - the same error, and the model.glm doesn't change. @@mrwonko
mrwonko Posted January 11, 2015 Posted January 11, 2015 I've tested it up to 2.69, which is where it worked for me.
Veosar Posted January 14, 2015 Author Posted January 14, 2015 I've upgraded the Blender... and I came across the same, freaking, issue :/. Man, that's killing me, can't do anything with my pack just because of this one single mistake that holds me back. What can I say, I've searched for it in the Internet but I have no idea what are they talking about :/. http://blenderartist...ex-out-of-rangehttp://stackoverflow...ex-out-of-rangehttp://www.yafaray.o...php?f=13&t=2020 Have any other thoughts? :/ @@mrwonko@@DT85@@Psyk0Sith Maybe you guys have any ideas.
mrwonko Posted January 14, 2015 Posted January 14, 2015 In that .blend you supplied, does it already error when you export or only after you've moved something? In case of the latter, could you supply a .blend that's already broken?
Veosar Posted January 14, 2015 Author Posted January 14, 2015 @@mrwonkoThe .blend file I uploaded is the one already broken for me. When I download it, open and try to export -> that's when I get the error.
Veosar Posted January 15, 2015 Author Posted January 15, 2015 I just had this wild idea. Your plugin suite allows people to load weighted meshes, right? So, maybe if I move a vertex, it loses its weighting and simply doesn't work because of that? But, if that'd be the case, why would you be able to edit meshes freely and have no problems with that?
mrwonko Posted January 15, 2015 Posted January 15, 2015 No, weighting is done via vertex groups, which are kept on move.
Kannos'v Lightdust Posted January 17, 2015 Posted January 17, 2015 plain and simple. During export - switch from EDIT MODE to OBJECT MODE
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