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Blender error when editing mesh


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Yes, that's me again, sadly. So, I've came across an incredibly annoying error in blender, that pretty much holds my entire work right now. So, let's get right into business:

 

Vurk Jedi model. Everytime I try to change mesh in edit mode - that means moving vert, moving face or edges, I get that error when I'm trying to export it: 

 

The mesh before editing: http://scr.hu/22as/m545z

The mesh after editing: http://scr.hu/22as/m6hxi (just an example)
The error I get when I try to export the model with edited mesh: Part 1 http://scr.hu/22as/bz4nd and Part 2 http://scr.hu/22as/8rfp6 .
 
The bug is incrediblyyyyy annoying, when it appears I have no other choise but to close blender and open the backup, because it won't work properly even if I undo every thing I've done to it. It just MAKES you close your blender and open it again, and that's really not fun since you have to do backups every 2 minutes or so. And, most important, you can't edit any freaking mesh :/
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Of course. BTW yes, I believe it's all you need - move the vertices. For example, on the first picture it's original, and it works. When I select... one face, and move it by... let's say, green arrow, it all doesn't work anymore.

 

Here's the link: http://speedy.sh/gpb6V/stadfdssrt.blend

 

Something that's interesting, sometimes I'm able to move vertex normally and it works fine. But after that, it just won't work. Seems so random.

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It's 2.66 version. I would love to go higher on version, but I've heard it's not possible for your plugins to work with it. Is it true? I would really love to work with the newest version of software. BTW, I just realised that you are the one that made it possible for me to work in Blender at the first place, so thank you very much!

 

 

Yes, I downloaded the link once again and tried to export it - the same error, and the model.glm doesn't change.

 

@@mrwonko

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I've upgraded the Blender... and I came across the same, freaking, issue :/. Man, that's killing me, can't do anything with my pack just because of this one single mistake that holds me back. What can I say, I've searched for it in the Internet but I have no idea what are they talking about :/.


 


http://blenderartist...ex-out-of-range


http://stackoverflow...ex-out-of-range


http://www.yafaray.o...php?f=13&t=2020


 


Have any other thoughts? :/


 


@@mrwonko


@@DT85


@@Psyk0Sith


 


Maybe you guys have any ideas.


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I just had this wild idea. Your plugin suite allows people to load weighted meshes, right? So, maybe if I move a vertex, it loses its weighting and simply doesn't work because of that? But, if that'd be the case, why would you be able to edit meshes freely and have no problems with that?

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