Aidor Posted January 8, 2015 Posted January 8, 2015 Hi! I have a bit of a doubt about this... I've downloaded and installed some days ago the Texture Overhaul pack, and it worked ok. But... yesterday I downloaded some MP maps, and there's one (ffa_yavin4) that seems that overwrites some textures, returning the old ones (for exemple, the first I noticed: in yavin 4, the ground texture, very noticiable the difference), overwrites cause both mods have inside the same file in the 'textures/yavin4' folder (well, just the same "file name", of course) : ground.jpg... and I guess that both SP and MP share some textures. Ok, so I made the game to load the HD texture the last one (at least, after the texture from ffa_yavin4 map), adding some zzz_ in the file name, and that's all. But it doesn't work, and I don't know why. The texture file from the HD pack should "overwrite" the one form the FF_yavin4 map... or maybe I've lost some steps. This is not really a problem, cause I just need to delete ffa_yavin4, and the SP is again with the texture overhaul, but I'm just curious why this happens, and I would like to know a little more better how this pk3 files works, cause I've downloaded a lot of mods this days and I'm going to be really busy "managing" things. Thanks in advance!
ensiform Posted January 8, 2015 Posted January 8, 2015 If they have different extensions they may not actually override. Files within pk3 namess that are at the bottom of the alphabet will have precedence over ones towards the top. Internally only one file of a specific name actually exists. Aidor likes this
Aidor Posted January 9, 2015 Author Posted January 9, 2015 Hi ensiform, yeah, I see. That's what I was thinking how pk3 files works in JK, and that is what it is explained in this tutorial: http://jkhub.org/tutorials/article/9-installing-editing-and-managing-pk3s/ Actually, both files have the same name (ground), and the same extension (jpg), and both are in the same folder estructure (textures/yavin4). So, in my game base folder I have three "ground.jpg" files, all of them in the same estructure folder (textures/yavin): 1- The first one, of course, in the assets1.pk3 file, the vanilla one.2- The one included in ffa-yavin4 MP map (which is the same quality that the vanilla one)3- And finally the one included in the Texture Overhaul pack. This files are loaded in this order because of the pk3 alphabetic order I set, so, internally, as you say, the only one that actually exists is the last one included in the Texture Overhaul pack. But, as I said, the improved texture is not loaded, and I can't see why not... I would like to know why this happens cause I want to know if other mods or MP maps that I have installed are doing the same as ffa_yavin4 does. And I need to know this way (how pk3 files works), cause I can't check in game every texture (I don't know how looks each texture in the vanilla version and how looks each texture in the overhaul version, so I won't be able to know when it's the vanilla one and when it's the overhaul one (except some very noticiable, like the first one I noticed in yavin4's ground).
ensiform Posted January 9, 2015 Posted January 9, 2015 If you use the OpenJK engine, the console command which <filename> will tell you which search path it was loaded from.
Aidor Posted January 9, 2015 Author Posted January 9, 2015 Ummm. That command tells me "file not found".... If I search a file that is in a folder "alone" (I mean not inside a pk3 file), for exemple npcsp.cfg, that command works and finds the path. But it doesn't find any file inside pk3 files (I've tried to search a couple more to be sure, no just the ground.jpg one). Are you sure that that command search inside apk files? Well, by the way, I've installed again the ffa_yavin4 MP map to test this command, and this is really strange cause now the engine loads the HD texture, and it doesn't matter which alphabetical order I set: the game always loads the HD one. Nice, but I don't understand why this happens. I guess there's no need to worry any more about this issue... it's strange, and that's all. Now that we are here, let me ask you just a little question... Do you know any command for Jedi Outcast to load a player model? In Jedi Academy I use playermodel stormtrooper model_default model_default model_default, and I play as a stormtrooper, but this console command doesn' work in JO and the game tells me that playermodel is not a recognizable command. I've been searching with google, but I didn't find anything. Anyway, thanks ensiform for the help,
Futuza Posted January 9, 2015 Posted January 9, 2015 ^^TBH sounds like you were doing something wrong. If you're using multiplayer its /model instead of playermodel
Ramikad Posted January 9, 2015 Posted January 9, 2015 If you're using multiplayer its /model instead of playermodel Followed by head_a1|torso_g1|lower_d1 (or anything else in their place) if it supports this kind of customization. Futuza likes this
Circa Posted January 9, 2015 Posted January 9, 2015 playermodel doesn't exist in JK2 at all, if I remember correctly. That's why there are so many SP mods for JK2 on jk2files.com.
Aidor Posted January 10, 2015 Author Posted January 10, 2015 ^^TBH sounds like you were doing something wrong. If you're using multiplayer its /model instead of playermodel No, it's for SP that I would like that command... Thanks for the tip about multi , anyway. And yes, about the texture issue, probably I was doing something wrong. @@Circa, I see, and that's what I expected. That thing you say about so many SP mods for JK2 makes sense, Thanks guys!
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