Tempust85 Posted December 12, 2014 Posted December 12, 2014 I've fixed misc_model_ghoul to play animation with the option to loop & set a skin file. Archangel35757 likes this
Tempust85 Posted January 13, 2017 Author Posted January 13, 2017 Possibly. I still get a texture/shader crash every now and then when just loading a base map.
Tempust85 Posted April 30, 2017 Author Posted April 30, 2017 This is now working properly under GL2, by having the skin & model using gentity instead of char. Archangel35757 and minilogoguy18 like this
Tempust85 Posted August 13, 2017 Author Posted August 13, 2017 I admit I have been on a break lately, but have felt the want to update this ent. Atm, I've tidied up the code and: - added a LOOP flag for animation. Useful for 1-frame models- added USE_SKIN flag when wanting to use skin files. If not set, will use internal texture path.- removed startframe & endframe. added ability to set the animation to play via its number in the animation table. Default 0. (experimental) I'd like to add animation.cfg anim name reading, but not too sure how yet. eezstreet, minilogoguy18 and Archangel35757 like this
Archangel35757 Posted August 13, 2017 Posted August 13, 2017 I admit I have been on a break lately, but have felt the want to update this ent. Atm, I've tidied up the code and: - added a LOOP flag for animation. Useful for 1-frame models- added USE_SKIN flag when wanting to use skin files. If not set, will use internal texture path.- removed startframe & endframe. added ability to set the animation to play via its number in the animation table. Default 0. (experimental) I'd like to add animation.cfg anim name reading, but not too sure how yet. I'd like to help with that... where can I get the latest DF2 code base?
SomaZ Posted August 14, 2017 Posted August 14, 2017 @@Archangel35757 https://github.com/DT85/OpenDF2/tree/rend2-sp I guess. Tempust85 likes this
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