Langerd Posted September 14, 2014 Share Posted September 14, 2014 Is there any chance to make a npc enemy use emplaced gun when the player open the doors? Is there any chances to make it without script? Link to comment
mrwonko Posted September 14, 2014 Share Posted September 14, 2014 No chance without a script. Link to comment
Barricade24 Posted September 14, 2014 Share Posted September 14, 2014 Is that the E-web? Unless you want to mindtrick the NPC with a level 10 or so force ability and make him use the turret I don't know of any other option. Link to comment
Langerd Posted September 14, 2014 Author Share Posted September 14, 2014 I mean ... when i open the door the enemy bespin cop spawn. Then i want to make him use this eweb BUT without making mindtricks and anywthing like that. I wnat the game make him to do that. Like in the hoth mission snowtroopers runs to ewebs and use them to shoot the player. Link to comment
Lancelot Posted September 14, 2014 Share Posted September 14, 2014 I mean ... when i open the door the enemy bespin cop spawn. Then i want to make him use this eweb BUT without making mindtricks and anywthing like that. I wnat the game make him to do that. Like in the hoth mission snowtroopers runs to ewebs and use them to shoot the player.You mean the turret like the one on Kejim, right? I think I know what you mean. But as @@mrwonko already said, it's impossible without a script. Maybe I'm wrong, but I think you have to edit the map, locate the NPC and assign him to use the turret. Link to comment
Langerd Posted September 14, 2014 Author Share Posted September 14, 2014 You mean the turret like the one on Kejim, right? I think I know what you mean. But as @@mrwonko already said, it's impossible without a script. Maybe I'm wrong, but I think you have to edit the map, locate the NPC and assign him to use the turret.Yep this turret you use to destroy the gate. Anybody know how to make one? Link to comment
Langerd Posted September 14, 2014 Author Share Posted September 14, 2014 Hmm Maybe i will use the script from hoth2 map. I compiled a bsp hoth3 to .map format and looked how it looks like in gtkradiant. Link to comment
eezstreet Posted September 14, 2014 Share Posted September 14, 2014 Try placing an NPC directly above an emplaced gun. Might work, might not work. Dunno on that. Link to comment
Langerd Posted September 14, 2014 Author Share Posted September 14, 2014 OK! I checked how it was made in hoth map!Script runnerusescript Hoth2/ewebparm1 eweb_1_trooperparm2 eweb_2_gunparm3 eweb_3_navAnd add snowtrooper and my npc. Snowtrooper used it. Maybe it is caused by npc_class or something. I will check now Link to comment
Langerd Posted September 14, 2014 Author Share Posted September 14, 2014 IT WORKS!!! AHAAHAH Many thanks guys 8DIf you want to do it (If you want to know)1.place emplaced_eweb and ofcourse a guy who will use it2.place next to eweb a waypoint_navgoal and give it targetname eweb_1_nav . Then name emplaced_eweb give targetname eweb_1_gun and to the npc give targename eweb_1_trooper3.create a target_scriptrunner and then named it whatever you like. Give it the spawnflags:usescript - hoth2/ewebparm1 - eweb_1_trooperparm2 -eweb_1_gunparm3 -eweb_1_navThe targetscriptrunner should be trigged a while after the npc will spawn or it will doesnt work. Again many thanks for answers Link to comment
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