Archangel35757 Posted September 16, 2014 Posted September 16, 2014 That's better... what does the specular map look like?
Tempust85 Posted September 16, 2014 Author Posted September 16, 2014 Haven't made it yet, but there will be a small amount of shine for the handle and the blade will have a good amount but not overkill.
hhunter6 Posted September 16, 2014 Posted September 16, 2014 Awesome work! I think it completes this pig for sure. Tempust85 likes this
Tempust85 Posted September 16, 2014 Author Posted September 16, 2014 I'll upload a video once I make the animations. The pig needs a reskin of sorts, I'll look into that later though.
Barricade24 Posted September 16, 2014 Posted September 16, 2014 I'll upload a video once I make the animations. The pig needs a reskin of sorts, I'll look into that later though. Not sure if this will work but I have an updated skin if you are interested.http://jkhub.org/files/file/2041-enhanced-gamorrean-skin/ If you want any changes I'd be happy to look into the updated skin. Just tell me what you are looking for.
Tempust85 Posted September 16, 2014 Author Posted September 16, 2014 Nice work, I'm wanting a ROTJ look + a few variations in skin color & clothing color. Barricade24 likes this
Barricade24 Posted September 16, 2014 Posted September 16, 2014 I'd be happy to look into that. That will allow you to focus on other aspects of the mod. Tempust85 likes this
Tempust85 Posted September 19, 2014 Author Posted September 19, 2014 Wouldn't have a clue how I'd do it.
Omicron Posted September 19, 2014 Posted September 19, 2014 Some blood/liquid splatter brushes set on a low opacity?
Tempust85 Posted September 19, 2014 Author Posted September 19, 2014 I meant having the player bleed when hit. Omicron likes this
Omicron Posted September 20, 2014 Posted September 20, 2014 Ahh. You might be able to make the .sab file for it use custom efx for hitting, and you could then make a blood splatter one, or use one from a mod.
Ramikad Posted September 20, 2014 Posted September 20, 2014 Exactly, in the specific: g2MarksShaderg2WeaponMarkShader for the marks, and blockEffecthitPersonEffecthitOtherEffect for the blood spurting effect.
Tempust85 Posted September 20, 2014 Author Posted September 20, 2014 But will this override the existing lightsaber stuff?
Ramikad Posted September 20, 2014 Posted September 20, 2014 As far as I know it doesn't replace everything, just the effects made by that one specific saber. Attacking with /saber kyle still plays the base lightsaber effects, while /saber axe would play the blood effects. Omicron likes this
Jeff Posted September 20, 2014 Posted September 20, 2014 But will this override the existing lightsaber stuff? No just for the saber you are adding the effects too.
Tempust85 Posted September 20, 2014 Author Posted September 20, 2014 Nice, I'll set this up. Thanks guys.
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