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Need/Like a Copper Metal Texture


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For metal surfaces using this kind of shadering, you need 3 textures:

 

example by one of my mod's swords:

 

models/weapons2/vampire1/blade
{
    q3map_nolightmap
    {
        map models/weapons2/vampire1/blade
        blendFunc GL_ONE GL_ZERO
        rgbGen lightingDiffuse
    }
    {
        map models/weapons2/vampire1/saber_enviro
        blendFunc GL_DST_COLOR GL_SRC_COLOR
        tcGen environment
    }
    {
        map models/weapons2/vampire1/blade_spec
        blendFunc GL_SRC_ALPHA GL_ONE
        detail
    glow
        alphaGen lightingSpecular
    }
}

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I colorized one of my own textures to what I imagined it could look like, but not sure how you want it to look. It might also be a bit too unclean?

 

copper1.jpg

 

Tile preview.

 

 

Your image worked well, but it was a bit flat. I colorized a stock JO texture and got pretty much the same result. I found some gimp metal tutorials that were helpful. The first part teaches you how to make the metal texture, the second on how to turn it gold. So, I just turned yours more copper with a solid copper layer with a 75% opacity. Then, I went in and sharpened it more, then blurred it once or twice. Turned out great and looks good enough in game.

 

Here is the new texture.

 

copper2_zpsf9736f1f.jpg

Boothand likes this
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