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Removing Force Protect/Absorb


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Are you talking about removing the aura around the user when activated, or having no NPC's use those powers? If it's the former, I'm guessing all one would have to do is find the textures for both Protect and Absorb, than replace them with something completely transparent.

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I took a quick look, and the entry for the shader is in the file shaders/effects.shader. I then searched and found both the entries that @@Keyten mentioned. Then, I replaced them with clearness, for example

 

Before

gfx/misc/personalshield
{
	deformvertexes	bulge	0 0.75 0
    {
        map gfx/effects/p_shield
        blendFunc GL_DST_COLOR GL_ONE
        rgbGen entity
        tcGen environment
        tcMod rotate 200
        tcMod turb 0.6 0.3 0 0.6
    }
    {
        map gfx/effects/p_shield
        blendFunc GL_DST_COLOR GL_ONE
        rgbGen entity
        tcMod rotate -600
        tcMod scale 2 3
    }
}

After

gfx/misc/personalshield
{
    {
        map $whiteimage
        blendFunc GL_ZERO GL_ONE
    }
}

Arthor likes this
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i did as he said up there and i just saved it now everything works though i did not know that it also disabled when you got hit by blasters however this was a great thing for me especially because i use jedi academy to make movies and those effects made it so unrealistic.

therfiles likes this
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