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New Modder - Where should I start?


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 So, uh... yeah. I'm new around here, and I've been heavily considering starting to get into mod development for JK3, but I have no idea where to start. I have some experience modeling/animating and I've done a tad bit of scripting in Valve's Source Engine (which I know is a bit hold-handy), if that helps hint toward where I should go.

 

Also sorry if this is the wrong place to post this kind of thing but it was my best guess.

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If you're experienced with modelling an obvious place to start are new player and weapon models (including lightsabers). Preparing them for export is a bit of a pain though since the format has some annoying requirements that few if any of the exporters can handle automatically.

 

You can also create a map almost entirely out of models - you just need to place some colliders, entities and antiportals in the map editor later.

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