mrwonko Posted February 28, 2014 Posted February 28, 2014 A quick glance at the code suggests it is connected to effects in some way and never actually changes, unless I missed something.
Asgarath83 Posted February 28, 2014 Posted February 28, 2014 models/players/water_elemental/water{ q3map_nolightmap cull disable { map models/players/water_elemental/water tcMod scroll 0 -0.3 tcMod scale 4 4 }} Tcmod it's used on shadering for making scaling, scrolling, rotating and turbing effect of sprites. it's common in water, lava and liquid surfaces. ù
Szico VII Posted February 28, 2014 Author Posted February 28, 2014 Again.The question wasnt what is tcmod. It's what is tcmod entitytranslate
mrwonko Posted February 28, 2014 Posted February 28, 2014 Never actually changes what?The texture coordinates. Using it might make no difference compared to not using it.
eezstreet Posted February 28, 2014 Posted February 28, 2014 Not quite. I've given it a look and it appears to be identical to tcMod scroll but applies the effect to the entire entity, not just the parts with the shader.
Szico VII Posted February 28, 2014 Author Posted February 28, 2014 So if I made an entity with basic textures and one part had a shader with this parameter, all the other textures would get scrolled as well?
eezstreet Posted February 28, 2014 Posted February 28, 2014 So if I made an entity with basic textures and one part had a shader with this parameter, all the other textures would get scrolled as well? Possibly, yeah. It looks to be calling the same stuff as tcmod scroll does, but applying it to the ref entity as opposed to the surface it's on.
MoonDog Posted March 1, 2014 Posted March 1, 2014 So would that mainly be for stages of effects and player models?
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