Szico VII Posted February 28, 2014 Share Posted February 28, 2014 Any idea what this does? Link to comment
mrwonko Posted February 28, 2014 Share Posted February 28, 2014 A quick glance at the code suggests it is connected to effects in some way and never actually changes, unless I missed something. Link to comment
Szico VII Posted February 28, 2014 Author Share Posted February 28, 2014 Never actually changes what? Link to comment
Asgarath83 Posted February 28, 2014 Share Posted February 28, 2014 models/players/water_elemental/water{ q3map_nolightmap cull disable { map models/players/water_elemental/water tcMod scroll 0 -0.3 tcMod scale 4 4 }} Tcmod it's used on shadering for making scaling, scrolling, rotating and turbing effect of sprites. it's common in water, lava and liquid surfaces. ù Link to comment
MoonDog Posted February 28, 2014 Share Posted February 28, 2014 Dear science... Again? Link to comment
Szico VII Posted February 28, 2014 Author Share Posted February 28, 2014 Again.The question wasnt what is tcmod. It's what is tcmod entitytranslate Link to comment
mrwonko Posted February 28, 2014 Share Posted February 28, 2014 Never actually changes what?The texture coordinates. Using it might make no difference compared to not using it. Link to comment
eezstreet Posted February 28, 2014 Share Posted February 28, 2014 Not quite. I've given it a look and it appears to be identical to tcMod scroll but applies the effect to the entire entity, not just the parts with the shader. Link to comment
Szico VII Posted February 28, 2014 Author Share Posted February 28, 2014 So if I made an entity with basic textures and one part had a shader with this parameter, all the other textures would get scrolled as well? Link to comment
eezstreet Posted February 28, 2014 Share Posted February 28, 2014 So if I made an entity with basic textures and one part had a shader with this parameter, all the other textures would get scrolled as well? Possibly, yeah. It looks to be calling the same stuff as tcmod scroll does, but applying it to the ref entity as opposed to the surface it's on. Link to comment
MoonDog Posted March 1, 2014 Share Posted March 1, 2014 So would that mainly be for stages of effects and player models? Link to comment
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