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tcMod entityTranslate


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models/players/water_elemental/water
{
    q3map_nolightmap
    cull    disable
    {
        map models/players/water_elemental/water
        tcMod scroll 0 -0.3
        tcMod scale 4 4
    }
}

 

Tcmod it's used on shadering for making scaling, scrolling, rotating and turbing effect of sprites. it's common in water, lava and liquid surfaces. ;)

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So if I made an entity with basic textures and one part had a shader with this parameter, all the other textures would get scrolled as well?

Possibly, yeah. It looks to be calling the same stuff as tcmod scroll does, but applying it to the ref entity as opposed to the surface it's on.
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