Jump to content

Question about LOD's


Recommended Posts

Figured this would be a good place to ask, from those who may have stumbled upon the code to see just how useful it can be. I pretty much just want to know if LOD's can be used on more things than just character models like we've only been using them on. I have a feeling if I try it on a vehicle it probably will work but also mainly want to know about map objects and weapons as well since they normally don't have a hierarchy structure like an animated object does.

 

Thanks for any info.

Boothand likes this
Link to comment

Figured this would be a good place to ask, from those who may have stumbled upon the code to see just how useful it can be. I pretty much just want to know if LOD's can be used on more things than just character models like we've only been using them on. I have a feeling if I try it on a vehicle it probably will work but also mainly want to know about map objects and weapons as well since they normally don't have a hierarchy structure like an animated object does.

 

Thanks for any info.

You can use LODs on any Ghoul2 model, and patches (and MD3 models I think) have automatically generated LODs.

Link to comment

There is something called q3map_surfaceModel in shadering, which draws models onto a surface after this recipe: q3map_surfaceModel modelpath density odds minscale maxscale minangle maxangle oriented.

 

I tried to involve LODs with these md3 models:

 

q3map_surfaceModel models/map_objects/bootland/trees/grasschunk1.md3 64 0.6 0.5 0.7 0 270 1
q3map_surfaceModel models/map_objects/bootland/trees/sapling2.md3 1500 0.12 0.8 1.2 0 270 0
 
 
Xycaleth says that it needs to be a misc_model_static, otherwise it's baked in. Any idea if these surfacemodels get baked into the bsp, and if so a way around it? I would really like to use LODs with them, but it didn't work when I tried earlier like this (*_1. *_2 etc). I was told md3s don't support LOD.
Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...