ZeroRaven Posted February 10, 2014 Share Posted February 10, 2014 I'm working on creating a JA player model from a Quake 3 MD3 set, specifically the head-upper-lower style MD3 set used by Quake players.I know that JO/JA players need to be all in the one file and have a GLM extension.Presently I'm working with Milkshape3d and was wondering if anyone knew how or could help me figure out how to import the MD3's and get it all setup and functioning properly? Check out some of my previous works:JK Hub - [Editor: Zero Raven] Link to comment
minilogoguy18 Posted February 10, 2014 Share Posted February 10, 2014 You cannot export a working player model with Milkshape, it lacks the hierarchy function needed. You have to use either Softimage, 3ds max or blender. You may also be able to use Maya using Xycaleth's FBX>GLM converter. Tempust85 likes this Link to comment
eezstreet Posted February 10, 2014 Share Posted February 10, 2014 inb4 "PORTING ZOMG" Link to comment
ZeroRaven Posted February 10, 2014 Author Share Posted February 10, 2014 inb4 "PORTING ZOMG"Well since I made the MD3's lol. Check out some of my previous works:JK Hub - [Editor: Zero Raven] Link to comment
minilogoguy18 Posted February 10, 2014 Share Posted February 10, 2014 The funny thing about Milkshape is that if someone would only code in a simple hierarchy linking function it could export character models for JA. I messed with it before and it brings over envelope weights to Softimage properly using the dotXSI 3.x format that JA uses. Link to comment
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