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Regarding a first release


eezstreet

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Posted

How would a first release differ from the builds which come out dailey?

It'd be official, and downloadable on JKH with all the builds available, inc. JK2 SP support (even though it's a little bit buggy right now)

therfiles and Omicron like this
Posted

I was just thinking about starting a thread like this. I was curious when it would happen since most people won't want to take the time and effort to compile it and whatnot. Or to even learn how.

 

I look forward to a first release. Even if it's labeled beta.

therfiles likes this
Posted

I was just thinking about starting a thread like this. I was curious when it would happen since most people won't want to take the time and effort to compile it and whatnot. Or to even learn how.

 

I look forward to a first release. Even if it's labeled beta.

You don't need to compile it to get it already, just visit this page.

Posted

You don't need to compile it to get it already, just visit this page.

No Mac versions. :P Though I did forget about that page.

 

Posted

Couldn't you run it with Winebottler?

:lol: Yes, but that's not even worth it when I can just play normal JA in native, with widescreen and everything.

 

I only use Wine as a last resort. 

 

Posted

The buildbot is able to create Mac builds, but there's no configuration set up for Mac. If someone makes a config for it, it'll be able to produce Mac builds.

Posted

I think we're pretty close to a first release, provided I can hammer out some more of the SP-related issues.

What's everyone else's opinion?

I reckon you wait until you have a more stable version either for both JA and JO or one that works for both games . . .

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Posted

I reckon you wait until you have a more stable version either for both JA and JO or one that works for both games . . .

It's pretty stable now. The only thing being the config thing?

Posted

Should be able to rewrite the parser to handle dynamic amounts of memory :S

I'll be working on seeing if I can get XInput into MP at some point (this is the code that handles Xbox 360 controllers, but currently a little broken on the MP side so I'll have to fix it). Likely will just port my SP code for it into MP.

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