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[JAEnhanced] JK2: HD


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Posted
  On 1/21/2014 at 5:00 PM, Circa said:

I'm going to look into that.

Awesome. :)

I think it might actually be appropriate to start up a forum area sooner than I thought. Probably with sections: News, Discussion, Custom Games. News would be where I put new releases and stuff like that. Discussion would probably be for like contributions and helping people out. Custom Games would be where people would share their custom games.

Circa likes this
Posted
  On 1/21/2014 at 7:26 PM, Omicron said:

Having the main menu as it looked on the gamecube version in this would be cool :)

With the source code release, it might be possible to get the actual menu and port it to PC, since they both use .menu and the same formats. The XBOX version used .gob files instead of .pk3s, and I think Gamecube did too. Only problem lies in actually making a .gob extractor. I think I started on one but never completed it.

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Posted

Do you have an overview of textures you'd like to improve or add? Since you mentioned that you mostly need help with texturing stuff. I could really use some practice and would love to try.

Posted
  On 1/21/2014 at 8:17 PM, eezstreet said:

With the source code release, it might be possible to get the actual menu and port it to PC, since they both use .menu and the same formats. The XBOX version used .gob files instead of .pk3s, and I think Gamecube did too. Only problem lies in actually making a .gob extractor. I think I started on one but never completed it.

To open gob files, I found these 2 forums topics which may help.

http://www.planetcricket.net/forums/cricket-2005-forum/how-open-gob-files-13961.html

http://www.lucasforums.com/showthread.php?t=153934

Posted

I'm officially stoked!!!  I love JO as much as JK.  I think that's really cool you were able to get those files from Raven.  Looking forward to seeing how this turns out.

Posted
  On 1/26/2014 at 1:26 PM, DT85 said:

It would take some work, but I can convert those JO anims you're missing to work with JKA's GLA.

That would be extremely helpful. I'm not sure if that would cause a loss of quality however.

Posted

Ok, there is some very slight jittering on the right hand when it slams the saber down but the rest of the animation looks to be a 1:1 copy:

 

kxax.png

Posted
  On 1/27/2014 at 2:24 AM, DT85 said:

Yeah it's odd because the animation in 3ds Max doesn't jitter at all.

Is the jitter only from the JKA skeleton?

Posted

That's the thing, I don't have the JO animation source. Raven never gave it to anyone, so I'm having to do this:

 

- import the JO GLA into noesis

- export it to FBX

- import the FBX into 3ds Max

- then exporting selected frames to XSI for compile with JKA animation source (other technical crap, but I won't bore anyone :P )

 

 

 

Finished half of the anims on my list btw. ;)

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Posted

Though be warned, I haven't written the code to handle JKA skeletons, so you might wanna run with com_jk2 off and rename the dll to jagamex86.dll in order to test

Actually, on second thought, you should be fine.

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