Langerd Posted January 15, 2014 Posted January 15, 2014 I always wondered how to make city in skybox. I remember that the courscant map in single player have a buildings in skybox. How to make it D:?
MoonDog Posted January 15, 2014 Posted January 15, 2014 A box off some where in the void with geo in it. Place a misc_skyportal in that box.
Langerd Posted January 15, 2014 Author Posted January 15, 2014 But this will work on the all skyboxes in my map? I want to use a several skyboxes
Langerd Posted January 15, 2014 Author Posted January 15, 2014 Dammit ... There is no way to change it right? :/
Boothand Posted January 15, 2014 Posted January 15, 2014 You might be able to play around with area portals/other VIS-related methods to hide the buildings in the skyboxes where they shouldn't be seen. I've been able to hide geometry in neighbouring skyboxes using (untargetted) area portals before, but it wasn't without some experimentation.
Langerd Posted January 15, 2014 Author Posted January 15, 2014 Hmm i have an idea wchich may work. I will make a map (single map) With the four boxes. One skybox will be a coruscant second will be the mygetto third tatooine and the last one will be a korriban. Coruscant will have small bulidngs and other planets a mountains. I will put in the one box thismisc_skyportalAnd i will use this methodhttp://jkhub.org/tutorials/article/130-creating-a-skybox-using-a-jka-map/and i will just make a shader file with terrain and bulidings. You might be able to play around with area portals/other VIS-related methods to hide the buildings in the skyboxes where they shouldn't be seen. I've been able to hide geometry in neighbouring skyboxes using (untargetted) area portals before, but it wasn't without some experimentation.Hmm i dont understand it much sry D: I am little noobish in mapping
Boothand Posted January 15, 2014 Posted January 15, 2014 Yeah, try what you said first. If pictures of the buildings is good enough, that's a more frame-friendly alternative than actual geometry in the distance. In any case, area portals block geometry behind them from being drawn by the engine.
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