Langerd Posted January 15, 2014 Share Posted January 15, 2014 I always wondered how to make city in skybox. I remember that the courscant map in single player have a buildings in skybox. How to make it D:? Link to comment
MoonDog Posted January 15, 2014 Share Posted January 15, 2014 A box off some where in the void with geo in it. Place a misc_skyportal in that box. Link to comment
Langerd Posted January 15, 2014 Author Share Posted January 15, 2014 But this will work on the all skyboxes in my map? I want to use a several skyboxes Link to comment
Langerd Posted January 15, 2014 Author Share Posted January 15, 2014 Dammit ... There is no way to change it right? :/ Link to comment
Boothand Posted January 15, 2014 Share Posted January 15, 2014 You might be able to play around with area portals/other VIS-related methods to hide the buildings in the skyboxes where they shouldn't be seen. I've been able to hide geometry in neighbouring skyboxes using (untargetted) area portals before, but it wasn't without some experimentation. Link to comment
Langerd Posted January 15, 2014 Author Share Posted January 15, 2014 Hmm i have an idea wchich may work. I will make a map (single map) With the four boxes. One skybox will be a coruscant second will be the mygetto third tatooine and the last one will be a korriban. Coruscant will have small bulidngs and other planets a mountains. I will put in the one box thismisc_skyportalAnd i will use this methodhttp://jkhub.org/tutorials/article/130-creating-a-skybox-using-a-jka-map/and i will just make a shader file with terrain and bulidings. You might be able to play around with area portals/other VIS-related methods to hide the buildings in the skyboxes where they shouldn't be seen. I've been able to hide geometry in neighbouring skyboxes using (untargetted) area portals before, but it wasn't without some experimentation.Hmm i dont understand it much sry D: I am little noobish in mapping Link to comment
Boothand Posted January 15, 2014 Share Posted January 15, 2014 Yeah, try what you said first. If pictures of the buildings is good enough, that's a more frame-friendly alternative than actual geometry in the distance. In any case, area portals block geometry behind them from being drawn by the engine. Link to comment
Langerd Posted January 15, 2014 Author Share Posted January 15, 2014 Thanks for help ^^ Link to comment
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