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SkyLine 2.0


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Posted

Probably not wise to limit the length of the server hostname and the motd strings to part of the screen like that on the load page.

Posted

Probably not wise to limit the length of the server hostname and the motd strings to part of the screen like that on the load page.

Well, 40+ symbols are more than enough for server name.
Posted

Well, 40+ symbols are more than enough for server name.

Indeed. I never liked those '..........................................................[server name]' so they'd appear at the top of the list anyway so that's fine I suppose'.

Posted

@@Sentra

Did you thought about kill icons? That would be great. I think you can remove "rules" element, it's useless.

Reference screenies for both proposals?
Posted

How about giving the levelshot a nice frame? It looks kind of out of place/bland when just placed on top of the background like that, kind of like the frame around the loading bar.

Grab likes this
  • 2 weeks later...
Posted

@@Sentra no updates?

For now not that much. Working on basejka plugin and trying to fix the fonts without adding TTF (otherwise it will take too much time).

Plus job and university take the time.

Grab likes this
Posted

For now not that much. Working on basejka plugin and trying to fix the fonts without adding TTF (otherwise it will take too much time).

Plus job and university take the time.

I've ported TTF to joMME from q3mme. Want codes?

Posted

Rules:

 

skyline_loadingmap.png

 

By kill icons i mean:

 

JKHub was rocketed by Grab

 

to:

Grab 54e3621ad86f5.pngJKHub

And how would he add this without code modifications in the cgame.

Posted

Not at all, hud rendering is still cgame.

 

Even still, this is just simple menu file changes with new assets. That won't magically add support for kill feed.

Posted

I've ported TTF to joMME from q3mme. Want codes?

Yup, would be very grateful.

 

Not at all, hud rendering is still cgame.

We will mod some code assets in basejka. So it could be, possibly.

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