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Animsound.cfg For Darth Vader re-skin - AngelModder


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Posted

Ok I'm getting into the final touches on this model, but I've ran into a small hiccup. What I would like to do is make it so when ever your walking and or running etc you can hear darth vader breathing. If it is possible maybe even when your just standing there. I saw in the original animsound.cfg it had a specified (costum sound for when Vaders hands are cut off. So theoretically this same idea can be applied to the other animations stated in the animsound.cfg and perhaps added onto for other events such as standing etc. Ok below in the spoiler I have included everything in the animsound.cfg for vader including my failed alteration. 

the path to the sound is sound/chars/vader/misc/jump1.wav <--- the breathing sound. However I am a little confused by this file... 
I tried to mimic what I saw for the hand cut offs but obviously I dont know what I am doing here.

 

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Thank you for your time and help!

 

AngelModder

 

Posted

The problem with the hilt idea is that it would need to be on the server. Alternatively I use Broken Hopes Vader Default overwrite for visual effect. Question is can I apply a new sounds set to it so even though its a default overwrite you would hear his breathing, the down side to this though is that any one using that hilt would also have his sound which to hear kyle breathing like an asthmatic amputee would be weird! Now an idea mkight be to make it replace say the trainer or kyle's but a LOT of people use that hilt...

 

Honestly the animation cfg is the best option according to sources. it can be done but theres little reference to how...

Posted

Just release the skin with the hilt, that way it'd be pretty unlikely to find a server that had deliberately removed the hilt.

JKG Developer

Posted
  On 12/13/2013 at 10:11 PM, Circa said:

Yes, but your Vader skin/model would have to be on the server as well for anyone else to see it. Same goes for any mod.

Yes exactly, this  why I want to do it via the animsound.cfg. that way nothing needs to be on the server, as with any skin if they have, they will see /hear it. 

 

The hilt idea is not bad but like I said most servers have only the 9 single hilts unlocked, some times theyve even locked kyles.Granted I could make it over write the stinger, which still shows up and most servers allow. I believe its name is saber Single_trainer? The reason I would want to overwrite THAT one, is that it is RARELY used by any one, so I wouldnt see a bunch of kyles running around with vaders saber and breathing like him... The only down side to overwriting the trainer is the range of the blade, while visually I can correct this, the acctual tip is still decided server side, so people will be miss aiming with it..

 

I had already planned on releasing Broken Hopes Darth Vader Default Overwrite Lightsaber, It overwrites the adept. maybe Ill just change the sounds on it as well for the pack... but its still not exactly what Ive wanted. 

Posted

How are they going to see/hear it if it's not on the server? Did I miss a trick to make things appear to others just by replacing things instead of adding?  :blink:

Posted

What he wants is to have Vader's walk sounds (and idle sounds, may not be possible tho) to have vader breathing. The reason being why it's not a lightsabre is because:

 

a) The server may not allow custom hilts

b) if it replaces a base hilt, people may want to normally use that hilt themselves, and wouldn't want the breathing

c) if other people don't have the skin, but you do, and they have the replaced base hilt, you'll hear it breathing for them which you don't want.

 

So basically Angel only wants the skin itself to have the breath effects.

Posted

If yu wanna run a specific efx, in an animation, i suggest you to use, maybe for Force attack, the  Animevents.cfg. for animsound, watch your model animation on Modview, for calibrate the correct start frame of the sound in an animation. :) you can see an animation frame by frame and choose the moment for start the sound. :)

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