IrocJeff Posted November 20, 2013 Share Posted November 20, 2013 Does Jedi Outcast have a noclip system texture? I could have swore it did. Link to comment
mrwonko Posted November 20, 2013 Share Posted November 20, 2013 I suppose it's not called that... What's it supposed to do? Link to comment
IrocJeff Posted November 20, 2013 Author Share Posted November 20, 2013 Lets say you made a hallway and you had a brush 2 units thick on the wall for a light. This brush was also player height. When you walked or ran down the hall against the wall, that brush would stop you. With the noclip texture, you could envelop the brush that protrudes out and the player will walk right through it. When I first installed JKRadiant on my system I thought I saw it in there. Then, when I switched to GTK Radiant, I don't remember seeing it in there. Link to comment
mrwonko Posted November 20, 2013 Share Posted November 20, 2013 Usually you'd do the opposite - use the clip texture so the player can't get closer than 2 units to the wall anywhere. To let the player pass through a brush you need to write a custom shader for each texture you use and it allows the camera to move inside the brush as well, which you don't really want ever. Link to comment
Boothand Posted November 20, 2013 Share Posted November 20, 2013 I think what you might be looking for is the nodraw shader located in system, judging by your description. I remember there was a way to texture the sides or something with nodraw to make a brush, that had a different texture, nonsolid. Link to comment
Szico VII Posted November 21, 2013 Share Posted November 21, 2013 Clip is used to create solid invisible walls. You could try system/caulk_nonsolid if you really wanted a piece of geometry to be nonsolid, but that might not be very realistic. You'd also possibly need to apply the surfaceparm nonsolid to the other shaders applied to the player's visible sides of the brush. Link to comment
Asgarath83 Posted November 26, 2013 Share Posted November 26, 2013 I simply suggest to use the player noclip shader with the kyle katarn body marked as diviet.And create a brush around the lamp that avoid to player to collide with lamp when jump Link to comment
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