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Help getting a HUGE map to compile.


Go to solution Solved by Szico VII,

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Hi all, I'm an old timer recently getting back into it.

 

So I'm making this huge tatooine map at 28000 units long. No matter what I cannot get the safe_malloc failed in allocation of xxxxxxxxxx bytes error to dissapear. I've tried the usual blocksize, chopsize, lightmapscale etc. to no avail. I'm running 32 bit XP with 8gb ram.

 

Any advice?

 

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You've run out of memory. You can try adding -lomem but this would drastically increase compilation time. Failing that I don't think there's a lot you can do.

 

On a related note, Windows XP won't be able to use all 8GB of your memory. It will only use about 3GB because it's a 32 bit operating system.

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