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TFU Shadow Trooper (From XBOX 360)


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Posted

Gah. Still doesn't work...

 

@@AshuraDX the problem is that the glow effect simply isn't working.

 

PR3Qulr.jpg

 

 

IgV7ygb.jpg

 

 

It also seems the front-side of the skin is always darker than the back.

  • 2 weeks later...
  • 1 month later...
Posted

Alright, Deviance now that I have a better understanding of shaders, I should be able to help with your 360 trooper.

 

First, you need some sort of image that has a reflective tone to it, from what I can tell it is of a slight blue color. Look at the ref pics I posted for reference. If you need need an image, I recommend using the one DT used for the Stormtrooper gloss. Be sure to ask him if it is all right.

 

Once you have that set you will need a code to set up which areas will be reflective and which areas will not.

 

Fortunately, with the help of Ashura, I now have a code template that you can use for this.

 

models/players/shadow_stormtrooper2/armor

{

q3map_nolightmap

q3map_onlyvertexlighting

{

map models/players/shadow_stormtrooper2/armor

rgbGen lightingDiffuse

}

{

map models/players/shadow_stormtrooper2/gloss

blendFunc GL_ZERO GL_ONE_MINUS_SRC_COLOR

detail

alphaGen lightingSpecular

tcGen environment

}

{

map models/players/shadow_stormtrooper2/armor-noshine

blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA

detail

rgbGen lightingDiffuse

 

}

}

 

You will need a second image that has the areas selected that you don't want to be reflective. That is what the armor-noshine is for. The ref photos I provided should help you to see which areas are reflective and which are not. I haven't really gotten to the glow part just yet, but if you need more information on anything, let me know.

 

Edit: I might also suggest you keep this in a second shader file. That, way nothing is damaged with your current shader settings.

Lamented likes this
Posted

Alright, Deviance now that I have a better understanding of shaders, I should be able to help with your 360 trooper.

 

First, you need some sort of image that has a reflective tone to it, from what I can tell it is of a slight blue color. Look at the ref pics I posted for reference. If you need need an image, I recommend using the one DT used for the Stormtrooper gloss. Be sure to ask him if it is all right.

 

Once you have that set you will need a code to set up which areas will be reflective and which areas will not.

 

Fortunately, with the help of Ashura, I now have a code template that you can use for this.

 

models/players/shadow_stormtrooper2/armor

{

q3map_nolightmap

q3map_onlyvertexlighting

{

map models/players/shadow_stormtrooper2/armor

rgbGen lightingDiffuse

}

{

map models/players/shadow_stormtrooper2/gloss

blendFunc GL_ZERO GL_ONE_MINUS_SRC_COLOR

detail

alphaGen lightingSpecular

tcGen environment

}

{

map models/players/shadow_stormtrooper2/armor-noshine

blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA

detail

rgbGen lightingDiffuse

 

}

}

 

You will need a second image that has the areas selected that you don't want to be reflective. That is what the armor-noshine is for. The ref photos I provided should help you to see which areas are reflective and which are not. I haven't really gotten to the glow part just yet, but if you need more information on anything, let me know.

 

Edit: I might also suggest you keep this in a second shader file. That, way nothing is damaged with your current shader settings.

Might I suggest that you use the code tags for stuff like shaders when posting here :P It keeps it's proper formatting when doing so.

Posted

@@Barricade24

 

Thank you very much for your assistance, I always held out hope for this Shadow Trooper even though I thought it would end soon enough. It's also lately I've been working on two S--

 

AHEM.

 

Sssssssstormtroopers, yeah, that's my project. But anyway, thank you. I've been becoming a lot more skilled lately and when I'm finished with my Ssssssssssstormtrooper, I'll get back on track with this. Thank you.

Barricade24 likes this
Posted

Awesome work on the trooper stache! That looks awesome! Looks like you got your color just right for the armor.

 

Well done!

 

If I may ask, how did you go about getting the effect in on the trooper stache?

Lamented likes this
Posted

The stache? I actually used a TFU texture...

 

See, I noticed it was the same shape as DT's stache but not the same size. So, I cut both textures down straight to the staches, then I found out DT's stache size when it was cut down and resized the TFU stache. Then I attached it impeccably as another layer, put it on the DT85 texture, and just tested it out in ModView. Also, I have a few edits to go over regarding the armor, but... ya.

 

I'm experimenting. :P

 

And I may try to do the same thing for HS Dooku -- use TFU texture overlapping.

 

But yeah. That's how I got it. Can't say I'll use the same technique for just about everything else, but uh... it proved really helpful with the stache.

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